Rate the 3E Eberron Books Best for 5E Use

I am currently running a kind of casual Eberron campaign using the Wayfinder's Guide and the 3E ECS as a base. I think the game is going to get less casual soon, with deeper dives into Eberron lore and politics and such. I am interested in knowing which of the 3E books are best for use with 5E, which probably translates to "more fluff, less mechanics" but I'll leave that distinction up to you.

Aside #1: I am curious about whether to get Morgrave's Miscellany as well.Is it a worthwhile supplement to the Wayfinder's Guide?

Aside #3: ALso I am interested in reading some of the novels. Which are the best ones?

Thanks!
 

Bolares

Explorer
side #1: I am curious about whether to get Morgrave's Miscellany as well.Is it a worthwhile supplement to the Wayfinder's G

The subclasses are dissapointing, the lore is nothing new... I'd get it only if interested in the rules for aberrant marks and Syberis marks.


Aside #3: ALso I am interested in reading some of the novels. Which are the best ones?
The Dreaming Dark and The Thorn of Breland series, by Keith Baker are great.


ps: where is your aside 2? hahaha
 

iserith

Magic Wordsmith
I'm using all the D&D 3e and 4e books as sources for my Eberron game, plus the Eberron wikis you can Google up which is faster than thumbing through books, plus it cross-references the books or Dragon issues. So that's nice since you can see which book you need to grab to read up on the full info.

I even converted some of the adventures, but since most published adventures are in my opinion terrible, I've had to hack them up to make them playable while maintaining something of the adventure's theme.
 

Bolares

Explorer
I'd recommend using the 4e Khorvaire and world maps too... they were remade to make distances more sensible.
 

Bolares

Explorer
I did not play much 4E. What's the quality of the 4E Eberron stuff relative to the ECS?
There are really good things relating to eladrin, gnomes and the feyspires... lore on the aberrant marks is expanded too, bringing the infamous Son of Khyber as a new interesting NPC. But the maps are of big importance, at least to me
 

TheSword

Explorer
So I’m converting the Runelords trilogy to Eberron and 5e (Rise of the Runelords, Shattered Star, Return of the Runelords).

Sandpoint and some elements of Magnimar are Sharn

The Irespan, Hook Mountain, Xin shalast and Jormungundr are all on Xendrick

The Runelords are giants of ancient Eberron.

Some tinkering required but a lot seems to fit naturally. The good news is that factions have been plundering Xendrick for years allowing other power groups to be involved.

For instance House Cannith has brought back one of Alaznists Runewells and installed it underneath their glass foundry in Sharn.

NB. You are right though the Eberron published adventure were dire quality.
 

Bitbrain

Adventurer
Also: which, if any, of the 5E adventures works best converted to Eberron? Which ones don't fit at all?
I’ve heard that Tomb of Annihilation can fit into Eberron easily enough. Just make the Death Curse be affecting the Undying Court, as they would be really, really interested in shutting it off.
Don’t have the hardcover myself, so I can’t say for sure.

Princes of the Apocalypse has an entire appendix devoted just to placing the adventure in Dark Sun, Dragonlance, Eberron, and Greyhawk.
 

Beleriphon

Totally Awesome Pirate Brain
On novels, Keith Baker's Dreaming Dark Trilogy and Thorn of Breland Series are great as recommended. I'm very partial to Don Bassingthwaite's Dragon Below Trilogy and Legacy of Dhaakan Trilogy.

Baker obviously has a handle on what Eberron, he sets the stage for the Quori and weirdness there very well, and Thorn sets up the intrigue part very well.

Bassingthwaite uses the same characters between all six novel, with Dragon Below coming first and dealing with daelkyr and resulting cults, while Legacy of Dhaakan is about Darguun and the political machinations there. Both trilogies feature the follow core characters: Geth a shifter fight, who fought in the last war; Ashi a human born to a daelkyr cult, with the Syberis Mark of the Sentinel; and Ekhaas a hobgoblin dirgesinger (if classed in 3.X a bard) that is actually loyal to Dhaakani tradition. The first trilogy also has Singe a House Deneith wizard who has past history with a Geth, and Dandra a kalashtar psion who is more than she seems.

On source books, I'm looking at Five Nations and Sharn: City of Towers. Both are excellent, Sharn is super specific, but it is highly detailed. Other than monsters, I don't recall any new mechanical widgets really.
 
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Ash Mantle

Adventurer
Will you be delving into any particular regions of Eberron, or remaining on Khorvaire?

I've a special place in my heart for City of Stormreach and Secrets of Xendrik, which I think you can relatively painlessly adapt Tomb of Annihilation into Eberron, a lot of those books are about lore, points of interest, mysteries, and on ideas you might run with for your games.

If you're remaining on Khorvaire, I'd suggest Sharn, City of Towers and Five Nations. Five Nations in particular is great at fleshing out the personality, cuisine, politics, religion, culture of the Five Nations.

Give me a chance to get back to my books and I'd try to give you a more detailed take.
 
If you're running a campaign that will utilize Sharn, I highly recommend: Sharn: City of Towers from 3e. It's a great resource book in my 5e Eberron campaign based in Sharn.

+1 also for Dreaming Dark series of novels.
 

DEFCON 1

Legend
The 3E Eberron books I'd recommend as having the most useful information (that expands greatly upon stuff in the ECS) is Five Nations, Dragonmarked, and Faiths of Eberron (with an additional plug for Sharn: City of Towers if you intend on having your campaign there.)

The other ones, Dragons of, Races of, and Magic of do not seem to me to have as much readily usable story stuff. Sure there might be some character creation material found within that might intrigue someone, but I find the setting itself to make use of all the Player's Handbook material so well that additional bits do not feel as necessary.

That being said... the one thing I liked about 5E's Morgrave Miscellany on DMs Guild is that they do a really nice job of connecting specific groups, nations, and organizations within the Eberron to specific classes and subclasses. This really helps drive the fluff (of the subclasses especially) home. Rather than anybody and everybody across the nation having Eldritch Knights... they highlight these different groups that specifically have Eldritch Knights, and what in means being an Eldritch Knight within that organization. Or if a players asks "Hey, if I want to play a College of Whispers bard, where would I find them?", you can find groups specifically written to have Whisper bards, and what their reason for existence is within those organizations. That specificity I find really helps players understand the world, and getting these organizations and group involved help narrow down the focus of your campaign (cause goodness knows there's a crap-ton of stuff, enemies, and stories that could easily spread a game too thin if you tried to hit them all.)
 

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