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<blockquote data-quote="adam_antio" data-source="post: 6679317" data-attributes="member: 82861"><p>Tell me the challenge rating of this goliath! I was aiming for something between 5 and 8.</p><p></p><p></p><p><u><strong>STORMPRIEST OF THE NORTHERN GODS</strong></u></p><p>Medium humanoid (goliath), chaotic good</p><p></p><p><strong>AC</strong> 13 (hide armor)</p><p><strong>HP</strong> 67 (9d8+27)</p><p><strong>Spee </strong> 30 ft., fly 20 ft.</p><p></p><p>Str 16, Dex 10, Con 17, Int 8, Wis 18, Cha 10</p><p></p><p><strong>Saves</strong> Con +6, Wis +7</p><p><strong>Skills</strong> religion +2, survival +7, athletics +6</p><p><strong>Damage Resistances</strong> cold, lightning, thunder</p><p><strong>Senses</strong> passive perception 14</p><p><strong>Languages</strong> Common, Giant, Primordial</p><p><strong>CR</strong> 6? 7?</p><p></p><p><strong>Spellcasting.</strong> The stormpriest is a 9th level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The stormpriest has the following cleric spells prepared:</p><p></p><p>Cantrips (at will): thaumaturgy, mending, resistance, sacred flame</p><p>1st level (4 slots): fog cloud, thunderwave, healing word, sanctuary, shield of faith</p><p>2nd level (3 slots): gust of wind, shatter, lesser restoration, enhance ability, spirit weapon</p><p>3rd level (3 slots): call lightning, sleet storm, protection from energy, spiritual guardians, meld into stone</p><p>4th level (3 slots): control water, ice storm, guardian of faith, death ward, stone shape</p><p>5th level (1 slot): destructive wave, insect plague, legend lore</p><p></p><p><strong>Storm Blessed.</strong> During a storm, roll 1d6 at the start of the stormpriest's turn. He recovers an expendend spell slot of level equal or lower than the result. On a 6, he also heals 10 hit points and has advantage on all attacks until the start of his next turn.</p><p></p><p><u><strong>ACTIONS</strong></u></p><p><strong>Maul of the Storm Giants.</strong> <em>Melee Weapon attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6+4) bludgeoning damage plus 9 (2d8) thunder damage. The target must succeed in a Strenght saving throw (DC 15) or be shoved back 10ft. away from the stormpriest, landing prone. This is a magic weapon attack.</p><p></p><p><strong>Lightning Strike.</strong> <em>Ranged Spell Attack:</em> +7 to hit, range 120 ft., one target. <em>Hit:</em> 11 (2d10) lightning damage. The target must succeed in a Constitution saving throw (DC 15) or being stunned until the end of the priest's next turn.</p><p></p><p><u><strong>REACTIONS</strong></u></p><p><strong>Stone's Endurance (Short Rest).</strong> When the stormpriest suffers damage, roll 1d12+3 and reduce the damage by the total.</p><p></p><p><strong>Flashing Wrath.</strong> When hit by an attack, if the stormpriest can see the attacker and he's within 120 ft. of them, the stormpriest can use his Lightning Strike as a reaction against the attacker.</p></blockquote><p></p>
[QUOTE="adam_antio, post: 6679317, member: 82861"] Tell me the challenge rating of this goliath! I was aiming for something between 5 and 8. [U][B]STORMPRIEST OF THE NORTHERN GODS[/b][/u] Medium humanoid (goliath), chaotic good [B]AC[/b] 13 (hide armor) [B]HP[/b] 67 (9d8+27) [B]Spee [/b] 30 ft., fly 20 ft. Str 16, Dex 10, Con 17, Int 8, Wis 18, Cha 10 [B]Saves[/b] Con +6, Wis +7 [B]Skills[/b] religion +2, survival +7, athletics +6 [B]Damage Resistances[/b] cold, lightning, thunder [B]Senses[/b] passive perception 14 [B]Languages[/b] Common, Giant, Primordial [B]CR[/b] 6? 7? [B]Spellcasting.[/b] The stormpriest is a 9th level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The stormpriest has the following cleric spells prepared: Cantrips (at will): thaumaturgy, mending, resistance, sacred flame 1st level (4 slots): fog cloud, thunderwave, healing word, sanctuary, shield of faith 2nd level (3 slots): gust of wind, shatter, lesser restoration, enhance ability, spirit weapon 3rd level (3 slots): call lightning, sleet storm, protection from energy, spiritual guardians, meld into stone 4th level (3 slots): control water, ice storm, guardian of faith, death ward, stone shape 5th level (1 slot): destructive wave, insect plague, legend lore [B]Storm Blessed.[/b] During a storm, roll 1d6 at the start of the stormpriest's turn. He recovers an expendend spell slot of level equal or lower than the result. On a 6, he also heals 10 hit points and has advantage on all attacks until the start of his next turn. [U][B]ACTIONS[/b][/U] [B]Maul of the Storm Giants.[/b] [i]Melee Weapon attack:[/i] +7 to hit, reach 5 ft., one target. [I]Hit:[/i] 11 (2d6+4) bludgeoning damage plus 9 (2d8) thunder damage. The target must succeed in a Strenght saving throw (DC 15) or be shoved back 10ft. away from the stormpriest, landing prone. This is a magic weapon attack. [B]Lightning Strike.[/b] [i]Ranged Spell Attack:[/i] +7 to hit, range 120 ft., one target. [I]Hit:[/i] 11 (2d10) lightning damage. The target must succeed in a Constitution saving throw (DC 15) or being stunned until the end of the priest's next turn. [U][B]REACTIONS[/b][/U] [B]Stone's Endurance (Short Rest).[/b] When the stormpriest suffers damage, roll 1d12+3 and reduce the damage by the total. [B]Flashing Wrath.[/b] When hit by an attack, if the stormpriest can see the attacker and he's within 120 ft. of them, the stormpriest can use his Lightning Strike as a reaction against the attacker. [/QUOTE]
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