Slit518
Adventurer
The differences I see with Haste and this spell:
Haste grants double movement, this spell does not.
Haste grants advantage on Dexterity saving throws, this spell does not.
Haste grants an extra semi-versatile action, this spell does not, it just adds more attacks.
Things similar to both spells:
1 minute duration.
+2 Armor Class (if that is the permanent change).
I enjoyed the 2d4 per attack. I wouldn't be concerned with players thinking this is too weak. It's more of a versatile utility spell with offensive power, if your spears are still active.
Where as Haste is more of a quick moving utility, that favors movement over raw strength (though a Fighter or Barbarian with another attack is always nice).
The one drawback of Haste is kind of annoying, a round on inaction? Probably because of older flavor the spell had in past editions? But if they got rid of Barbarian Rage fatigue, why not the Haste fatigue as well?
If worse comes to worse, it can be bumped to a 4th level spell.
Haste grants double movement, this spell does not.
Haste grants advantage on Dexterity saving throws, this spell does not.
Haste grants an extra semi-versatile action, this spell does not, it just adds more attacks.
Things similar to both spells:
1 minute duration.
+2 Armor Class (if that is the permanent change).
I enjoyed the 2d4 per attack. I wouldn't be concerned with players thinking this is too weak. It's more of a versatile utility spell with offensive power, if your spears are still active.
Where as Haste is more of a quick moving utility, that favors movement over raw strength (though a Fighter or Barbarian with another attack is always nice).
The one drawback of Haste is kind of annoying, a round on inaction? Probably because of older flavor the spell had in past editions? But if they got rid of Barbarian Rage fatigue, why not the Haste fatigue as well?
If worse comes to worse, it can be bumped to a 4th level spell.
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