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Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]
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<blockquote data-quote="Ambrus" data-source="post: 4740665" data-attributes="member: 17691"><p>Rathan, I sent you a PM concerning WtSF.</p><p></p><p>As for the earth elemental, I didn't mean that I wanted to substitute the Power Attack bonus feat for some other feat; what I meant was that in the 3.5 Monster Manual it doesn't receive <em><strong>any</strong></em> bonus feat at all. Similarly the Damage Reduction system was completely changed between the 3.0 and 3.5 rules. Instead of the DR progression listed in SS, the earth elemental should probably only receive the RAW DR 5/–, probably at around 12th or 13th level. On the flipside, it'd seem to make some sense for the elemental to gain the standard natural armor bonus of a small elemental (+7) before it advances to medium size at 4th level; perhaps +3 at 1st, +5 at 2nd and +7 at 3rd. That's just my two cents though. Decide whatever you like and it'll be fine with me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><img src="http://img14.imageshack.us/img14/1539/menhirsmall.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><a href="http://img185.imageshack.us/img185/102/menhirlarge.gif" target="_blank"><span style="font-size: 22px"><strong><span style="color: Sienna">M E N H I R</span></strong></span></a></p><p></p><p>Earth Elemental 2 / Barbarian 1</p><p>N Small Elemental [earth, extraplanar]</p><p><strong>Init</strong> +0; <strong>Senses</strong> Darkvision 60 ft.; Listen +5, Spot +5</p><p><strong>Languages</strong> Common, Terran</p><p><span style="color: Sienna">–––––––––––––––––––––––––</span></p><p><strong>AC</strong> 21, touch 11, flat-footed 21</p><p><strong>hp</strong> 24 (2d8+1d12+3)</p><p><strong>Immune</strong> <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#criticalHits" target="_blank">critical hits</a>, <a href="http://www.d20srd.org/srd/combat/combatModifiers.htm#flanking" target="_blank">flanking</a>, <a href="http://www.d20srd.org/srd/specialAbilities.htm#paralysis" target="_blank">paralysis</a>, <a href="http://www.d20srd.org/srd/specialAbilities.htm#poison" target="_blank">poison</a>, <a href="http://www.d20srd.org/srd/spells/sleep.htm" target="_blank">sleep</a>, <a href="http://www.d20srd.org/srd/conditionSummary.htm#stunned" target="_blank">stunning</a>.</p><p><strong>Fort</strong> +4, <strong>Ref</strong> 0, <strong>Will</strong> +1</p><p><span style="color: Sienna">–––––––––––––––––––––––––</span></p><p><strong>Spd</strong> 30 ft.</p><p><strong>Melee</strong> slam +8 (1d6+8)</p><p><strong>Ranged</strong> javelin 0 (1d4+5)</p><p><strong>Base Atk</strong> +1; Grp +2</p><p><strong>Special Atk</strong> earth mastery, push, <a href="http://www.d20srd.org/srd/classes/barbarian.htm#rage" target="_blank">rage</a> 3/day</p><p><span style="color: Sienna">–––––––––––––––––––––––––</span></p><p><strong>Abilities</strong> Str 21, Dex 10, Con 13, Int 10, Wis 10, Chr 8</p><p><strong>SQ </strong>earth glide, <a href="http://www.d20srd.org/srd/typesSubtypes.htm#elementalType" target="_blank">elemental traits</a>, <a href="http://www.d20srd.org/srd/classes/barbarian.htm#barbarianFastMovement" target="_blank">fast movement</a></p><p><strong>Feats</strong> <a href="http://www.d20srd.org/srd/feats.htm#powerAttack" target="_blank">Power Attack</a>, <a href="http://www.d20srd.org/srd/feats.htm#cleave" target="_blank">Cleave</a>, Extra Rage*, <a href="http://www.d20srd.org/srd/feats.htm#greatCleave" target="_blank">Great Cleave</a></p><p><strong>Flaws</strong> <a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#shaky" target="_blank">Shaky</a>, Wild**</p><p><strong>Traits</strong> <a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#plucky" target="_blank">Plucky</a>, Stellar Caution***, <a href="http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#stout" target="_blank">Stout</a></p><p><strong>Skills</strong> Craft (armorsmithing) +5, Listen +5, Spot +5, Survival +1</p><p><span style="color: Sienna">–––––––––––––––––––––––––</span></p><p><strong>Possessions</strong> <em>necklace of natural weapons +1</em> <span style="font-size: 9px"><span style="color: Gray">(Savage Species, p.58)</span></span>,</p><p><em>3 cure light wounds potion</em>s, spiked chain shirt <span style="font-size: 9px"><span style="color: Gray">(17 1/2 lbs veins of iron</span></span></p><p><span style="font-size: 9px"><span style="color: Gray">ore and crystal prisms embedded into torso)</span></span>, heavy steel shield <span style="font-size: 9px"><span style="color: Gray">(7 1/2 lbs slabs of</span></span></p><p><span style="font-size: 9px"><span style="color: Gray">beaten iron embedded in left forearm)</span></span>, 5 javelins<span style="font-size: 9px"><span style="color: Gray"> (5 x 1 lb stalactites)</span></span>, cold iron</p><p>spiked gauntlet <span style="font-size: 9px"><span style="color: Gray">(1/2 lb veins of iron ore embedded in left hand)</span></span>, alchemical</p><p>silver spiked gauntlet <span style="font-size: 9px"><span style="color: Gray">(1/2 lb veins of silver ore embedded in right hand)</span></span>,</p><p>caltrops <span style="font-size: 9px"><span style="color: Gray">(12 lbs of iron pyrite nodules)</span></span>, masterwork artisan's tools <span style="font-size: 9px"><span style="color: Gray">(5 lbs)</span></span>,</p><p>6 flasks <span style="font-size: 9px"><span style="color: Gray">(6 x 1 1/2 geodes)</span></span>, chalk, flint & steel, whetstone<span style="font-size: 9px"><span style="color: Gray"> (1 lb of minerals</span></span></p><p><span style="font-size: 9px"><span style="color: Gray">infused into fingertips)</span></span>.</p><p><span style="color: Sienna">–––––––––––––––––––––––––</span></p><p><strong>Treasure</strong> 1,135 gp</p><p><strong>Experience</strong> 3,000</p><p><span style="color: Sienna">–––––––––––––––––––––––––</span></p><p><strong>Height</strong> 4-ft. <strong>Weight</strong> 80 lb</p><p><strong>Background</strong> In their haste to assemble their five champions, most who head the Alliance have forgotten that it is the earth itself that has suffered the most grievous wound from the impact of the star rock. Not so for the great druids of the Bowtorindale. The candidate they propose is nothing less than the living earth itself; given form, will and purpose by the elder spirits of the natural world. The druids contend that no better scout or guide exists to lead the expedition into the mysterious Underdark beneath the Scorched Northland Territories.</p><p></p><p>[sblock=*]<span style="color: Sienna"><strong>EXTRA RAGE [General]</strong></span></p><p>You may rage more frequently than normal.</p><p><strong>Prerequisite:</strong> Rage or frenzy ability.</p><p><strong>Benefit:</strong> You rage or frenzy two more</p><p>times per day than you otherwise could.</p><p><strong>Special:</strong> You can take this feat multiple</p><p>times. Its effects stack.</p><p><span style="font-size: 9px">(Complete Warrior, p.58)</span></p><p>[/sblock][sblock=**]<span style="color: Sienna"><strong>WILD [Flaw]</strong></span></p><p>Accustomed only to a free life in the wild, you</p><p>panic when captured or restrained.</p><p><strong>Prerequisite:</strong> Survival 1 rank.</p><p><strong>Effect:</strong> Whenever you are entangled,</p><p>pinned, or bound, you immediately become</p><p>panicked. Your fear is alleviated 1 round after</p><p>you are free of all bonds. Spells and effects</p><p>that remove fear do not prevent this effect.</p><p><span style="font-size: 9px">(Dragon Magazine 329, p.95)</span>[/sblock][sblock=***]<span style="color: Sienna"><strong>Stellar Caution [Trait]</strong></span></p><p>You are more than a little apprehensive</p><p>about anything pertaining to the Starfall.</p><p>Your caution helps to keep you safe, but</p><p>makes you slow to react to Starfall threats.</p><p> <strong>Benefit:</strong> You gain a +1 Insight bonus to</p><p>AC when dealing with anything pertaining</p><p>to the Starfall.</p><p> <strong>Drawback:</strong> You take a -1 penalty on</p><p>Initiative checks when confronted with</p><p>anything pertaining to the Starfall.</p><p><span style="font-size: 9px">(Campaign specific trait)</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4740665, member: 17691"] Rathan, I sent you a PM concerning WtSF. As for the earth elemental, I didn't mean that I wanted to substitute the Power Attack bonus feat for some other feat; what I meant was that in the 3.5 Monster Manual it doesn't receive [I][B]any[/B][/I] bonus feat at all. Similarly the Damage Reduction system was completely changed between the 3.0 and 3.5 rules. Instead of the DR progression listed in SS, the earth elemental should probably only receive the RAW DR 5/–, probably at around 12th or 13th level. On the flipside, it'd seem to make some sense for the elemental to gain the standard natural armor bonus of a small elemental (+7) before it advances to medium size at 4th level; perhaps +3 at 1st, +5 at 2nd and +7 at 3rd. That's just my two cents though. Decide whatever you like and it'll be fine with me. :) [IMG]http://img14.imageshack.us/img14/1539/menhirsmall.gif[/IMG] [URL="http://img185.imageshack.us/img185/102/menhirlarge.gif"][SIZE=6][B][COLOR=Sienna]M E N H I R[/COLOR][/B][/SIZE][/URL] Earth Elemental 2 / Barbarian 1 N Small Elemental [earth, extraplanar] [B]Init[/B] +0; [B]Senses[/B] Darkvision 60 ft.; Listen +5, Spot +5 [B]Languages[/B] Common, Terran [COLOR=Sienna]–––––––––––––––––––––––––[/COLOR] [B]AC[/B] 21, touch 11, flat-footed 21 [B]hp[/B] 24 (2d8+1d12+3) [B]Immune[/B] [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#criticalHits"]critical hits[/URL], [URL="http://www.d20srd.org/srd/combat/combatModifiers.htm#flanking"]flanking[/URL], [URL="http://www.d20srd.org/srd/specialAbilities.htm#paralysis"]paralysis[/URL], [URL="http://www.d20srd.org/srd/specialAbilities.htm#poison"]poison[/URL], [URL="http://www.d20srd.org/srd/spells/sleep.htm"]sleep[/URL], [URL="http://www.d20srd.org/srd/conditionSummary.htm#stunned"]stunning[/URL]. [B]Fort[/B] +4, [B]Ref[/B] 0, [B]Will[/B] +1 [COLOR=Sienna]–––––––––––––––––––––––––[/COLOR] [B]Spd[/B] 30 ft. [B]Melee[/B] slam +8 (1d6+8) [B]Ranged[/B] javelin 0 (1d4+5) [B]Base Atk[/B] +1; Grp +2 [B]Special Atk[/B] earth mastery, push, [URL="http://www.d20srd.org/srd/classes/barbarian.htm#rage"]rage[/URL] 3/day [COLOR=Sienna]–––––––––––––––––––––––––[/COLOR] [B]Abilities[/B] Str 21, Dex 10, Con 13, Int 10, Wis 10, Chr 8 [B]SQ [/B]earth glide, [URL="http://www.d20srd.org/srd/typesSubtypes.htm#elementalType"]elemental traits[/URL], [URL="http://www.d20srd.org/srd/classes/barbarian.htm#barbarianFastMovement"]fast movement[/URL] [B]Feats[/B] [URL="http://www.d20srd.org/srd/feats.htm#powerAttack"]Power Attack[/URL], [URL="http://www.d20srd.org/srd/feats.htm#cleave"]Cleave[/URL], Extra Rage*, [URL="http://www.d20srd.org/srd/feats.htm#greatCleave"]Great Cleave[/URL] [B]Flaws[/B] [URL="http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#shaky"]Shaky[/URL], Wild** [B]Traits[/B] [URL="http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#plucky"]Plucky[/URL], Stellar Caution***, [URL="http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#stout"]Stout[/URL] [B]Skills[/B] Craft (armorsmithing) +5, Listen +5, Spot +5, Survival +1 [COLOR=Sienna]–––––––––––––––––––––––––[/COLOR] [B]Possessions[/B] [I]necklace of natural weapons +1[/I] [SIZE=1][COLOR=Gray](Savage Species, p.58)[/COLOR][/SIZE], [I]3 cure light wounds potion[/I]s, spiked chain shirt [SIZE=1][COLOR=Gray](17 1/2 lbs veins of iron ore and crystal prisms embedded into torso)[/COLOR][/SIZE], heavy steel shield [SIZE=1][COLOR=Gray](7 1/2 lbs slabs of beaten iron embedded in left forearm)[/COLOR][/SIZE], 5 javelins[SIZE=1][COLOR=Gray] (5 x 1 lb stalactites)[/COLOR][/SIZE], cold iron spiked gauntlet [SIZE=1][COLOR=Gray](1/2 lb veins of iron ore embedded in left hand)[/COLOR][/SIZE], alchemical silver spiked gauntlet [SIZE=1][COLOR=Gray](1/2 lb veins of silver ore embedded in right hand)[/COLOR][/SIZE], caltrops [SIZE=1][COLOR=Gray](12 lbs of iron pyrite nodules)[/COLOR][/SIZE], masterwork artisan's tools [SIZE=1][COLOR=Gray](5 lbs)[/COLOR][/SIZE], 6 flasks [SIZE=1][COLOR=Gray](6 x 1 1/2 geodes)[/COLOR][/SIZE], chalk, flint & steel, whetstone[SIZE=1][COLOR=Gray] (1 lb of minerals infused into fingertips)[/COLOR][/SIZE]. [COLOR=Sienna]–––––––––––––––––––––––––[/COLOR] [B]Treasure[/B] 1,135 gp [B]Experience[/B] 3,000 [COLOR=Sienna]–––––––––––––––––––––––––[/COLOR] [B]Height[/B] 4-ft. [B]Weight[/B] 80 lb [B]Background[/B] In their haste to assemble their five champions, most who head the Alliance have forgotten that it is the earth itself that has suffered the most grievous wound from the impact of the star rock. Not so for the great druids of the Bowtorindale. The candidate they propose is nothing less than the living earth itself; given form, will and purpose by the elder spirits of the natural world. The druids contend that no better scout or guide exists to lead the expedition into the mysterious Underdark beneath the Scorched Northland Territories. [sblock=*][COLOR=Sienna][B]EXTRA RAGE [General][/B][/COLOR] You may rage more frequently than normal. [B]Prerequisite:[/B] Rage or frenzy ability. [B]Benefit:[/B] You rage or frenzy two more times per day than you otherwise could. [B]Special:[/B] You can take this feat multiple times. Its effects stack. [SIZE=1](Complete Warrior, p.58)[/SIZE] [/sblock][sblock=**][COLOR=Sienna][B]WILD [Flaw][/B][/COLOR] Accustomed only to a free life in the wild, you panic when captured or restrained. [B]Prerequisite:[/B] Survival 1 rank. [B]Effect:[/B] Whenever you are entangled, pinned, or bound, you immediately become panicked. Your fear is alleviated 1 round after you are free of all bonds. Spells and effects that remove fear do not prevent this effect. [SIZE=1](Dragon Magazine 329, p.95)[/SIZE][/sblock][sblock=***][COLOR=Sienna][B]Stellar Caution [Trait][/B][/COLOR] You are more than a little apprehensive about anything pertaining to the Starfall. Your caution helps to keep you safe, but makes you slow to react to Starfall threats. [B]Benefit:[/B] You gain a +1 Insight bonus to AC when dealing with anything pertaining to the Starfall. [B]Drawback:[/B] You take a -1 penalty on Initiative checks when confronted with anything pertaining to the Starfall. [SIZE=1](Campaign specific trait)[/SIZE][/sblock] [/QUOTE]
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Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]
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