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Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]
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<blockquote data-quote="Rathan" data-source="post: 4741340" data-attributes="member: 1322"><p>Ambrus: That really offers the most viable explanation as to why they would do 1.5 dmg with a slam... I am inclined to agree with that... is there a specific reason you mention this, or is it just a continuation of or earlier conversation about the feat?</p><p></p><p>Unleashed: Mage is good...... Humans are the most predominant race in Jormikfen... elven and half-elven running a far second and third and then gnomes are far back in the pack race wise. </p><p></p><p>Jormikfen is usually a Master/apprentice teaching school of thought. There are three major schools for magic for those with a semi wealthy backing. Gormen's School for the Magicly Gifted is the most common of these three and has the least requisite for acceptance into a school of the three. The other two are more of the elitest group schools and PC's are not allowed to start game as part of them thus I really won't discuss them here... yet. Gormens school is large and supports even specialist school magic training. You as a Character would start with 1000 less gp if you wanted to belong to this school at start. To make up for the cost of the schooling though you can start with one extra known spell at 1st level and can cast one extra spell per day for 1st, 2nd, and 3rd level spells (once reaching the level needed to cast said level spells that is. This is above and beyond what extra you would get from specializing in a school of magic). Also, with prompt correspondence written to the school from away, you have access to whatever spell you would like learn at half cost to scribe into your spell book after game start (i.e. they send you a scroll to scribe into your spell book to learn a spell not currently known to you... you pay half... they pay half in essence).</p></blockquote><p></p>
[QUOTE="Rathan, post: 4741340, member: 1322"] Ambrus: That really offers the most viable explanation as to why they would do 1.5 dmg with a slam... I am inclined to agree with that... is there a specific reason you mention this, or is it just a continuation of or earlier conversation about the feat? Unleashed: Mage is good...... Humans are the most predominant race in Jormikfen... elven and half-elven running a far second and third and then gnomes are far back in the pack race wise. Jormikfen is usually a Master/apprentice teaching school of thought. There are three major schools for magic for those with a semi wealthy backing. Gormen's School for the Magicly Gifted is the most common of these three and has the least requisite for acceptance into a school of the three. The other two are more of the elitest group schools and PC's are not allowed to start game as part of them thus I really won't discuss them here... yet. Gormens school is large and supports even specialist school magic training. You as a Character would start with 1000 less gp if you wanted to belong to this school at start. To make up for the cost of the schooling though you can start with one extra known spell at 1st level and can cast one extra spell per day for 1st, 2nd, and 3rd level spells (once reaching the level needed to cast said level spells that is. This is above and beyond what extra you would get from specializing in a school of magic). Also, with prompt correspondence written to the school from away, you have access to whatever spell you would like learn at half cost to scribe into your spell book after game start (i.e. they send you a scroll to scribe into your spell book to learn a spell not currently known to you... you pay half... they pay half in essence). [/QUOTE]
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Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]
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