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Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]
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<blockquote data-quote="Neurotic" data-source="post: 4741510" data-attributes="member: 24380"><p><strong>Player interested</strong></p><p></p><p>Are you still taking?</p><p></p><p>If so, how optimized/power game enabled characters need to be?</p><p></p><p>I'd play spellthief (CAdv) or Artificer(Eberron) if allowed(I didn't read in detail initial post, I'll do it over lunch)...</p><p></p><p>EDIT: OK, found some time to read properly, it seems Eberron is out. So spellthief 3, human.</p><p></p><p>Any traits or flaws allowed?</p><p>Skill tricks from complete scoundrel will be taken for sure. Focus on stealth and trapfinding as there doesn't seem to be rogue in the party.</p><p></p><p>Short history concept: Member of cabal of mage guild 'guardians' (enforcers) that take care of one mage taking over whole guild or doing forbidden things...</p><p></p><p>Unfortunately, once Berrek got over his head in what should have been simple scout/probe/information gathering mission on a suspect mage. Instead he was caught in trap and memory wiped or enfeebled. Strange as it is, his abilities somehow interferred with the magic and he was simply left as is with his mind a blank slate. He has no concept of who he is, where he is or why he is.</p><p></p><p>As another detail: he has strange mark on his right hand. He has it since he can remember it and his parents say that he was adopted from orphanage with that tatoo. In time it streched some and lost it's initial bright purple color fading to slight purple and almost looking as strange scar. When call for heroes came he felt drawn there as he is now outcast without anchor or goal except to find out who he is. In backalleys of his home he sometimes has short flashes of memory usualy after some adrenaline ladden event.</p><p></p><p>With this last you can do what you will <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll add details once I'm admitted to game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Finaly, there is some question about the class on different rpg boards (paizo mostly) that class has few illogical things that are easily fixed as it isn't overpowered (and is underpowered by some). </p><p>Namely:</p><p>1. low Reflex save for class with trapfinding - add second good save (like ranger, but with will instead of Fort)</p><p>2. slow spell progression: advice to take bard progression - not so important for me, but you may consider it</p><p>3. Spell grace change to use CHA bonus (like paladin, but only for spells) - this one is strange, +1/+2/+3 is slow progress for whole class, but CHA might be little over the top as the class has limitatios then paladin, but then, it's only for spells...maybe instead add mettle or similar ability? </p><p></p><p>I'll play with unmodified class, this is simply something that I found around. Low reflex seems really strange, others are more of making the class powergame viable (as is paizo board custom) so not so important...</p></blockquote><p></p>
[QUOTE="Neurotic, post: 4741510, member: 24380"] [b]Player interested[/b] Are you still taking? If so, how optimized/power game enabled characters need to be? I'd play spellthief (CAdv) or Artificer(Eberron) if allowed(I didn't read in detail initial post, I'll do it over lunch)... EDIT: OK, found some time to read properly, it seems Eberron is out. So spellthief 3, human. Any traits or flaws allowed? Skill tricks from complete scoundrel will be taken for sure. Focus on stealth and trapfinding as there doesn't seem to be rogue in the party. Short history concept: Member of cabal of mage guild 'guardians' (enforcers) that take care of one mage taking over whole guild or doing forbidden things... Unfortunately, once Berrek got over his head in what should have been simple scout/probe/information gathering mission on a suspect mage. Instead he was caught in trap and memory wiped or enfeebled. Strange as it is, his abilities somehow interferred with the magic and he was simply left as is with his mind a blank slate. He has no concept of who he is, where he is or why he is. As another detail: he has strange mark on his right hand. He has it since he can remember it and his parents say that he was adopted from orphanage with that tatoo. In time it streched some and lost it's initial bright purple color fading to slight purple and almost looking as strange scar. When call for heroes came he felt drawn there as he is now outcast without anchor or goal except to find out who he is. In backalleys of his home he sometimes has short flashes of memory usualy after some adrenaline ladden event. With this last you can do what you will :) I'll add details once I'm admitted to game ;) Finaly, there is some question about the class on different rpg boards (paizo mostly) that class has few illogical things that are easily fixed as it isn't overpowered (and is underpowered by some). Namely: 1. low Reflex save for class with trapfinding - add second good save (like ranger, but with will instead of Fort) 2. slow spell progression: advice to take bard progression - not so important for me, but you may consider it 3. Spell grace change to use CHA bonus (like paladin, but only for spells) - this one is strange, +1/+2/+3 is slow progress for whole class, but CHA might be little over the top as the class has limitatios then paladin, but then, it's only for spells...maybe instead add mettle or similar ability? I'll play with unmodified class, this is simply something that I found around. Low reflex seems really strange, others are more of making the class powergame viable (as is paizo board custom) so not so important... [/QUOTE]
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