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Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]
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<blockquote data-quote="Rathan" data-source="post: 4742978" data-attributes="member: 1322"><p>Ambrus: Like the concept with the equipment... anything to make it more 'yours' in creation.. the happier you and I will be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />... as for the items look and function.... function would be the same even if the look is different as long as you pay for the cost of the equipment still...</p><p></p><p>Clubs: love it..... awesome character concept... and because they are basically parts of you and you would know quiet well how to throw them I'll give you javelin range of 30 feet rather than 10 feet for the 'clubs' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As for the shield..... I do believe that the benefit of playing an elemental with slam attack is that it's a one armed attack.. gaining the ability to add 1.5 str mod to it's slam attack is it's bonus... thus why a larger and more advanced HD'ed earth elemental would get 2 slams... once for each hand.... if you really want to use a shield I can actually see it happening thus I'd allow it.... </p><p></p><p>Because you are small in size you can hold 1/2 your weight in small items within your body normally and within an earth glide as well.... I think that's fair enough considering... Upon reaching medium it will be 1/2 your weight at medium.. and again same with large and huge if magically altered to these sizes...</p><p></p><p>I am more along the line of thinking of the incorporeal subtype line of thinking of the two examples you gave.... the problem with tremor sense ability and when not underground it pretty much negates ever being sneak attacked.... pickpocketed... things such as this as anything within X feet is immediately detected.... so yea... treat it as incorporeal subtype explanation methinks... </p><p></p><p>last but not least carrying another while earth gliding.... I will allow you to take one other person of your size (i.e. small at the moment) with you in an earth glide as if you reshape you body to cocoon them.... a small creature can last 5 minutes inside you as that is all the air that sustain a breathing being (10 minutes if med, 15 if huge.. and so on). Once reaching large (or magically enhanced to large or bigger) you can take as many people as one plus your Con Mod. It may also be possible to have a wizard magically... and permanently bestow some sort of spell (such as Leomun's Secret Chest, Tiny Hut, or Secure Shelter and the Permanency spell) that would allow you to carry more people or items (as Spells Descriptions allow).</p></blockquote><p></p>
[QUOTE="Rathan, post: 4742978, member: 1322"] Ambrus: Like the concept with the equipment... anything to make it more 'yours' in creation.. the happier you and I will be :)... as for the items look and function.... function would be the same even if the look is different as long as you pay for the cost of the equipment still... Clubs: love it..... awesome character concept... and because they are basically parts of you and you would know quiet well how to throw them I'll give you javelin range of 30 feet rather than 10 feet for the 'clubs' :) As for the shield..... I do believe that the benefit of playing an elemental with slam attack is that it's a one armed attack.. gaining the ability to add 1.5 str mod to it's slam attack is it's bonus... thus why a larger and more advanced HD'ed earth elemental would get 2 slams... once for each hand.... if you really want to use a shield I can actually see it happening thus I'd allow it.... Because you are small in size you can hold 1/2 your weight in small items within your body normally and within an earth glide as well.... I think that's fair enough considering... Upon reaching medium it will be 1/2 your weight at medium.. and again same with large and huge if magically altered to these sizes... I am more along the line of thinking of the incorporeal subtype line of thinking of the two examples you gave.... the problem with tremor sense ability and when not underground it pretty much negates ever being sneak attacked.... pickpocketed... things such as this as anything within X feet is immediately detected.... so yea... treat it as incorporeal subtype explanation methinks... last but not least carrying another while earth gliding.... I will allow you to take one other person of your size (i.e. small at the moment) with you in an earth glide as if you reshape you body to cocoon them.... a small creature can last 5 minutes inside you as that is all the air that sustain a breathing being (10 minutes if med, 15 if huge.. and so on). Once reaching large (or magically enhanced to large or bigger) you can take as many people as one plus your Con Mod. It may also be possible to have a wizard magically... and permanently bestow some sort of spell (such as Leomun's Secret Chest, Tiny Hut, or Secure Shelter and the Permanency spell) that would allow you to carry more people or items (as Spells Descriptions allow). [/QUOTE]
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