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Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]
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<blockquote data-quote="Ambrus" data-source="post: 4743798" data-attributes="member: 17691"><p>I'm paying a third the price for the armor and shield since I've enough skill ranks in Craft (armorsmithing) and the masterwork artisan's tools necessary to make them by taking 10 on the craft skill.</p><p>Hm. I believe that throwing anything is really counter-intuitive for an earth elemental; their earth mastery ability gives them a penalty when fighting opponents who aren't in contact with the ground after all. My take on it is that loosing physical contact with a weapon by flinging through the air would be more tricky for an earth elemental, not easier, hence the low range of a stone club. Still, added range could be useful. How about I pay for a handful of stalagmite javelins to have on hand and keep the limited range of a club for misshapen rocks that my character picks up and flings along the way?</p><p>Sounds fair enough, but since you've decided to base it off of my character's weight, I should mention that I'd worked out an increasing height/weight progression to coincide with advances with my earth elemental class levels. As I see it, it makes little sense for an elemental character to suddenly shoot up from four to eight feet in height and to bulk up from eighty to seven hundred and fifty pounds as soon as fourth level is achieved. So, by the time my character gains its next level, it'll have gained height and weight at an impressive speed; doubling, tripling, quadrupling and then finally more than quintupling its weight by 4th level.</p><p>Works for me if you're comfortable with it. Same goes for carrying creatures while earth gliding.</p><p></p><p>So, whenabouts might we get this boulder rolling? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The earth weeps for your loss... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 4743798, member: 17691"] I'm paying a third the price for the armor and shield since I've enough skill ranks in Craft (armorsmithing) and the masterwork artisan's tools necessary to make them by taking 10 on the craft skill. Hm. I believe that throwing anything is really counter-intuitive for an earth elemental; their earth mastery ability gives them a penalty when fighting opponents who aren't in contact with the ground after all. My take on it is that loosing physical contact with a weapon by flinging through the air would be more tricky for an earth elemental, not easier, hence the low range of a stone club. Still, added range could be useful. How about I pay for a handful of stalagmite javelins to have on hand and keep the limited range of a club for misshapen rocks that my character picks up and flings along the way? Sounds fair enough, but since you've decided to base it off of my character's weight, I should mention that I'd worked out an increasing height/weight progression to coincide with advances with my earth elemental class levels. As I see it, it makes little sense for an elemental character to suddenly shoot up from four to eight feet in height and to bulk up from eighty to seven hundred and fifty pounds as soon as fourth level is achieved. So, by the time my character gains its next level, it'll have gained height and weight at an impressive speed; doubling, tripling, quadrupling and then finally more than quintupling its weight by 4th level. Works for me if you're comfortable with it. Same goes for carrying creatures while earth gliding. So, whenabouts might we get this boulder rolling? :) The earth weeps for your loss... ;) [/QUOTE]
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