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Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]
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<blockquote data-quote="Neurotic" data-source="post: 4748875" data-attributes="member: 24380"><p><strong>Of course I play!</strong></p><p></p><p>Hm, it seems you got the wrong impression.</p><p>No hard feelings, it's your right as DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And I did push the most <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I believe that 'changing class' reference is about this part:</p><p></p><p>I was simply asking for clarification. As written there is nothing that says that it cannot be done, altough I believe the intention of the rules was that you can steal ONE type of effect with one attack. I'm not so sure about stealing different things by sacrificing more then one sneak dice. Could anyone offer more insight into this? Ambrus?</p><p></p><p>To clear things further: I'd play a spellthief even if you hadn't allowed good reflex or any other change. It's an interesting class, there is no powergaming involved and there is six of us so we are fairly covered.</p><p></p><p>Good for Stellar caution.</p><p></p><p></p><p></p><p>simple animal cannot measure to druid's or even rangers companion especialy with owner not having Wild Empathy. It's simply addition just as warhorse (trained!) would be for mounted fighter. Didn't mean nothing by it, it just struck me as cool addition to thief, especialy one needing to get into wizards hideouts. It's totaly unimportant.</p><p></p><p></p><p>As for languages, Berrek would then speak Common, Elven and one language that would be fairly rare such as orcish, giant, dwarven or draconic. Depends on what you say he could learn in this I don't have any preference in this.</p><p></p><p>What would be respective goverments of countries? Mageocracy for Jormikfen, Theocracy for Bowtorindale , some corporate/guild based oligarchy in Gerpalistar and various clan systems Hartsboar and 'standard' feudal in Lorken? Would that sound about alright?</p><p></p><p></p><p>Should I flesh out more of The Black Hand or we leave it blank for now? The problem I can forsee is with our mage seeing the badge openly displayed. The reaction may be fear ('oh, no, one of THEM') or shock ('why do you expose yourself? You should be SECRET organisation' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> ) or non-recognition of course. Berrek doesn't konw that of course it's sipmly one more item on his person that may be key to his past.</p><p></p><p></p><p>Posted Berrek in RG, call to everyone for review. Added description, some formatting and links to all feats and flaws and typed in item descriptions.</p></blockquote><p></p>
[QUOTE="Neurotic, post: 4748875, member: 24380"] [b]Of course I play![/b] Hm, it seems you got the wrong impression. No hard feelings, it's your right as DM :) And I did push the most :) I believe that 'changing class' reference is about this part: I was simply asking for clarification. As written there is nothing that says that it cannot be done, altough I believe the intention of the rules was that you can steal ONE type of effect with one attack. I'm not so sure about stealing different things by sacrificing more then one sneak dice. Could anyone offer more insight into this? Ambrus? To clear things further: I'd play a spellthief even if you hadn't allowed good reflex or any other change. It's an interesting class, there is no powergaming involved and there is six of us so we are fairly covered. Good for Stellar caution. simple animal cannot measure to druid's or even rangers companion especialy with owner not having Wild Empathy. It's simply addition just as warhorse (trained!) would be for mounted fighter. Didn't mean nothing by it, it just struck me as cool addition to thief, especialy one needing to get into wizards hideouts. It's totaly unimportant. As for languages, Berrek would then speak Common, Elven and one language that would be fairly rare such as orcish, giant, dwarven or draconic. Depends on what you say he could learn in this I don't have any preference in this. What would be respective goverments of countries? Mageocracy for Jormikfen, Theocracy for Bowtorindale , some corporate/guild based oligarchy in Gerpalistar and various clan systems Hartsboar and 'standard' feudal in Lorken? Would that sound about alright? Should I flesh out more of The Black Hand or we leave it blank for now? The problem I can forsee is with our mage seeing the badge openly displayed. The reaction may be fear ('oh, no, one of THEM') or shock ('why do you expose yourself? You should be SECRET organisation' :P ) or non-recognition of course. Berrek doesn't konw that of course it's sipmly one more item on his person that may be key to his past. Posted Berrek in RG, call to everyone for review. Added description, some formatting and links to all feats and flaws and typed in item descriptions. [/QUOTE]
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Rathan's Problem Down Under [3.5 OOC/Recruiting One More: Need Arcane Type]
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