AeroDm
First Post
[snip lots of good stuff]
Anway, just my two shekels. (Yeah, sorry. Got kinda rambly there...)
I agree in principle but I think it is harder in execution. As my group got older, we had less and less time and so we had to focus on what added the most fun to the game. For a lot of groups, I bet that is feeling genuinely immersed in a vibrant world. For us, the vibrancy had diminishing returns relatively early on. We have a calendar and pay lip service to seasons and hint towards different naming conventions by region and all that, but it ends about there. Instead we focus on engaging combats and one-upping each other with clever dialogue set against the backdrop of a fiendishly clever plot. It is all about finding the highest value for your time and allocating resources to it accordingly.