D&D 5E Ravenloft II: Electric Boogaloo

What other "classic" Ravenloft modules or material would you like to see revisited? House on Gryphon Hill is not bad, it is just not as good as the original Ravenloft module. Most of the other modules from the Ravenloft line were rather mediocre, few stand out as memorable. But what do you think?
 

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What other "classic" Ravenloft modules or material would you like to see revisited? House on Gryphon Hill is not bad, it is just not as good as the original Ravenloft module. Most of the other modules from the Ravenloft line were rather mediocre, few stand out as memorable. But what do you think?

I really liked Gryphon Hill - I always wanted to run both I6 and I10 together the way presented in GH, but I never got the chance to do so.
I would like to see GH redone for 5e - I think it would be a lot of fun.
 

I would love the story to expand the other areas of Ravenloft, giving us instead of a domain, a whole world to play. Regarding adventures, the Lord Soth's would be a good choice.
 

"Horror's Harvest" by Chris Perkins (Dungeon 38) is not only one of my favorite Ravenloft scenarios, it's one of my favorite 2e adventures.
 


I am not familiar with "Night of the Walking Dead" or "Horror's Harvest," please spoil them for me.

Spoilers for "Horror's Harvest":

[sblock]The scenario is basically Invasion of the Body Snatchers set in Ravenloft (I can't remember which domain off the top of my head, but I want to say Darkon); a meteor falls to earth and a sage/astronomer hires the PCs to retrieve it for study. Little does he know that it carries an alien horror - a vegetable monster called a doppelganger plant that is steadily replacing all the nearby townsfolk with its minions, which are called podlings. The meteor itself is in the possession of the burgomaster who was driven insane by the meteor's radiation. The town and NPCs are well-developed and the entire thing just drips with paranoia. It is a great Ravenloft adventure; IMO, it's one of Chris Perkins's best works.[/sblock]
 


Which of the "classic" modules could make a suitable sequel to CoS? I believe most of them were for low level characters, while at the end of CoS the characters will be the neighborhood of 10th level.
 


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