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Ravenloft: Monsters vs Darklords
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9275263"><p>Again it doesn't have to do with the background of players. It has to do with the genre background. And I don't think it needs to be explicitly christian, but the game seems to assume souls as a default (even outside of Ravenloft). It is just an important genre consideration.</p><p></p><p>But not coming from the same background doesn't mean these ideas will be incomprehensible. Many important details are different but my wife is a Buddhist (was raised buddhist her whole life) and there is still plenty of common ground on souls. We saw Dracula the other night together and she completely understood the spiritual elements (in part because there are similarities in her own religion but also because even people raised in Buddhist countries are familiar with Christianity----both having been exposed to it in life but also through American and European media). Ravenlfot is weird enough it could be thought of as anything from something like a Catholic purgatory to one of the Buddhist hells or Chinese hells. Obviously it takes substantial liberties with any of those (it is a far cry from Dante's Purgatory) but the point is I think someone familiar with these things could find something familiar in the way souls are handled in Ravenloft</p><p></p><p>The issue isn't to make Ravenloft explicitly connected to a real world religion. D&D has its own religions which are perfectly functional here. But if you take out the soul, you really are removing something pretty fundamental to the genre and like I said, it can work for stuff that is based on a more materialistic world view. I don't see it working for lore that is built on the idea that the soul can be corrupted </p><p></p><p></p><p></p><p>Sure, no one is saying otherwise. This isn't about imposing a particular view on the soul. It is about the soul having a place in fantasy</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9275263"] Again it doesn't have to do with the background of players. It has to do with the genre background. And I don't think it needs to be explicitly christian, but the game seems to assume souls as a default (even outside of Ravenloft). It is just an important genre consideration. But not coming from the same background doesn't mean these ideas will be incomprehensible. Many important details are different but my wife is a Buddhist (was raised buddhist her whole life) and there is still plenty of common ground on souls. We saw Dracula the other night together and she completely understood the spiritual elements (in part because there are similarities in her own religion but also because even people raised in Buddhist countries are familiar with Christianity----both having been exposed to it in life but also through American and European media). Ravenlfot is weird enough it could be thought of as anything from something like a Catholic purgatory to one of the Buddhist hells or Chinese hells. Obviously it takes substantial liberties with any of those (it is a far cry from Dante's Purgatory) but the point is I think someone familiar with these things could find something familiar in the way souls are handled in Ravenloft The issue isn't to make Ravenloft explicitly connected to a real world religion. D&D has its own religions which are perfectly functional here. But if you take out the soul, you really are removing something pretty fundamental to the genre and like I said, it can work for stuff that is based on a more materialistic world view. I don't see it working for lore that is built on the idea that the soul can be corrupted Sure, no one is saying otherwise. This isn't about imposing a particular view on the soul. It is about the soul having a place in fantasy [/QUOTE]
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