Ravenloft: The Horrors Within

Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026

Lol. WHAT Dragonlance lore? You and @Parmandur have spent a half dozen pages arguing that Dragonlance can be run with PHB only. Now you want to get huffy about what does and doesn't fit in Krynn? Unless you're not going to expend resources to explain Krynn in detail (and more than a chapter if SotDQ is any example) then it's just gonna be a another kitchen sink setting of orc aberrant sorcerers, goliath world tree barbarians and aasimar celestial warlocks.
That’s the issue: PHB works - rubbish sorcerer subclass does not. Sometimes not adding things is better.

No reason not to have Goliaths in Krynn, it has giants.
 

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I think it would be very strange for WotC to put a lot of emphasis into a setting that doesn’t allow all the base classes and species in the PHB. So if DL became a focus for them, I would expect things like “orcs don’t exist” to change.
 

I think it would be very strange for WotC to put a lot of emphasis into a setting that doesn’t allow all the base classes and species in the PHB. So if DL became a focus for them, I would expect things like “orcs don’t exist” to change.
They will tackle it the same way as they have before - there are no orcs native to Krynn. Krynn is part of the D&D multiverse.

But the thing with having the players play as the Heroes of the Lance - none of them are orcs (or sorcerers). The hypothetical potential existence of spelljamming orc sorcerers is irrelevant if they are not in the adventure.
 

I think it would be very strange for WotC to put a lot of emphasis into a setting that doesn’t allow all the base classes and species in the PHB. So if DL became a focus for them, I would expect things like “orcs don’t exist” to change.
I mean, classic Dragonlance only has four PHB species in it: human, elf, dwarf, and gnome. Every other PHB species is either replaced (halfling for kender), explicitly banned (orcs) or persona non grada (Planetouched, Dragonborn, Goliaths).
 


Oh for sure. Draconic, wild magic, clockwork and aberrant sorcery far better represents the magic of Krynn than lunar sorcery. 🙄
Any sort of sorcerer, warlock, wizard, eldritch knight or bard better represents the magic of Krynn with a Tower of High Sorcerery background and origin feat.

Arcane magic on Krynn works like the core rules. But culturally, most casters are trained in the towers of high sorcery.
 

But the thing with having the players play as the Heroes of the Lance - none of them are orcs (or sorcerers). The hypothetical potential existence of spelljamming orc sorcerers is irrelevant if they are not in the adventure.
I swear you couldn't make this hypothetical product less appealing if you printed it on used toilet paper...
 

I hope it isn’t Dark Sun, because if they think it can be summed up as “Champions” they have really very seriously failed to understand the setting!

But it has to be an adventure, since 5.5 will be two years old at that point and only have one and a half adventures, and none of significant length. And they aren’t going to do Dark Sun as an adventure (again, unless they really really badly messed it up).

Not really, no - especially when you consider that most of those we have had have been magic martials.

Depends the idea could be Champions of the Arena. Champions doesn't always have to have a moral aspect to it. You can be a Champion (winner) and still be a evil bugger.
 

Depends the idea could be Champions of the Arena. Champions doesn't always have to have a moral aspect to it. You can be a Champion (winner) and still be an evil bugger.
The issue is, gladiators are slaves. So if you are Champion of the Arena, you must be a slave.

Aside from that, gladiators exist in most D&D settings, it’s far from a unique feature or primary focus of the Dark Sun setting.
 

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