Ravenloft: The Horrors Within

Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026

I mean, classic Dragonlance only has four PHB species in it: human, elf, dwarf, and gnome. Every other PHB species is either replaced (halfling for kender), explicitly banned (orcs) or persona non grada (Planetouched, Dragonborn, Goliaths).
Sure, I would expect classic Dragonlance to change to fit the modern edition.
 

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Target audience is not you.

I’ve long since learned that not everything is aimed at me.
Honestly there is a lot of D&D products that aren't for me. I'm failing to see who this product is for at all. Classic fans have already played this. Setting fans are going to be dismayed and the lack of lore and options. New players aren't going to see the appeal of it beyond it being another adventure path, but one they don't get make their own PC in. DMs looking for adventures to pillage will find most of the modules need more work than normal to make generic due to setting constrictions. Players and DMs looking for new player options aren't getting anything. You are getting a hyper specific adventure path meant to be played with hyper specific characters in a hyper specific setting. Unless you are interested in playing that one specific thing, this book has minimal use.

I just think it would be far too niche to do well, let alone carry the whole holiday season.
 

I mean, classic Dragonlance only has four PHB species in it: human, elf, dwarf, and gnome. Every other PHB species is either replaced (halfling for kender), explicitly banned (orcs) or persona non grada (Planetouched, Dragonborn, Goliaths).
How could you forget half-elves in Dragonlance? (yes, I count 2014 D&D, if that matters)
 


I think it would be a seriously missed opportunity if they didn’t include the pregens. Absence of familiar characters was another reason the last DL effort failed.

Anyway, much point in plugging Rastalin if he isn’t in it!
I would expect to see the pregens in the art, and have character sheets online, similar to the existing pregens for this edition.
 

Lol. WHAT Dragonlance lore? You and @Parmandur have spent a half dozen pages arguing that Dragonlance can be run with PHB only. Now you want to get huffy about what does and doesn't fit in Krynn? Unless you're not going to expend resources to explain Krynn in detail (and more than a chapter if SotDQ is any example) then it's just gonna be a another kitchen sink setting of orc aberrant sorcerers, goliath world tree barbarians and aasimar celestial warlocks.
Yes, but with classic Adventure maps redrawn for use with Maps on D&D Beyond.

I am not speculating on what I want, or think you will want, I am thinking about what WotC might actually do.
 

Basically, I see the value in the DL modules less in Setting lore Arcana and more in the potential to rework these for a modern audience:

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Yes, but with classic Adventure maps redrawn for use with Maps on D&D Beyond.

I am not speculating on what I want, or think you will want, I am thinking about what WotC might actually do.
See that's the problem. I don't see WotC doing it. Not in the fashion being discussed. I don't think you could release the classic modules without some additional support for the setting and expect it to do well.

Shadow of the Dragon Queen was a module set in the same world and time frame with minimal world building and PC options, but it at least sold something new people. Some people bought it as just an adventure. Others for the PC options. Some bought it because it was a new story in the classic era. But it offered something new and different. I just don't know if redoing the classic adventures with different art and better maps is enough to resell it. It seems like even less than SotDQ offered and WotC probably has to offer MORE, not less, to make up for SotDQ's shortcomings.
 

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