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<blockquote data-quote="Remathilis" data-source="post: 7761538" data-attributes="member: 7635"><p>I just want to remind you all I was right.</p><p></p><p></p><p>I pointed out multiple times, since SCAG and CoS, that the new norm was settings that lightly season the D&D game, not mega-guides that completely re-write the PHB and MM. People were still convinced that the old paradigm born of box sets and branded supplements would return. And now we're four settings in and that has yet to appear.</p><p></p><p>Ravnica was the Canary in the coal mine. It was a setting bereft of any D&D tropes from races to magic to monsters. In years past, it would have probably been a complete campaign setting, monster supplement, magic supplement, players guide, and an extensive re-write and ban list from the players handbook to capture the MTG feel and lore. But WotC isn't about that life anymore, so the guide instead assumes most, if not all, D&D tropes live alongside the Magic ones, and indeed take precedence over them when it comes to rules, which if why the color pie of MTG appears completely absent despite literally being the basis of the 10 guilds. </p><p></p><p>So we had Forgotten Realms that just fleshes out the default assumptions without radical departure, Eberron that just reflavors and adds more options to the base game without removing any mechanics, Ravnica that does mostly the same, perhaps changing some race options. Ravenloft, as presented in Curse of Strahd, similarly strips the additional mechanics and laundry list of restrictions to focus on horror-themed D&D. Anyone harboring the belief that a Dark Sun or Dragonlance update will not allow paladins, monks or dragonborn is probably going to be disappointed.</p><p></p><p>Really though, it's for the best. One of the best products, I've been told, is a folio from 1983 with a lot of blank maps and a whiff of lore. Maybe we should look at this as the new Greyhawk folio?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7761538, member: 7635"] I just want to remind you all I was right. I pointed out multiple times, since SCAG and CoS, that the new norm was settings that lightly season the D&D game, not mega-guides that completely re-write the PHB and MM. People were still convinced that the old paradigm born of box sets and branded supplements would return. And now we're four settings in and that has yet to appear. Ravnica was the Canary in the coal mine. It was a setting bereft of any D&D tropes from races to magic to monsters. In years past, it would have probably been a complete campaign setting, monster supplement, magic supplement, players guide, and an extensive re-write and ban list from the players handbook to capture the MTG feel and lore. But WotC isn't about that life anymore, so the guide instead assumes most, if not all, D&D tropes live alongside the Magic ones, and indeed take precedence over them when it comes to rules, which if why the color pie of MTG appears completely absent despite literally being the basis of the 10 guilds. So we had Forgotten Realms that just fleshes out the default assumptions without radical departure, Eberron that just reflavors and adds more options to the base game without removing any mechanics, Ravnica that does mostly the same, perhaps changing some race options. Ravenloft, as presented in Curse of Strahd, similarly strips the additional mechanics and laundry list of restrictions to focus on horror-themed D&D. Anyone harboring the belief that a Dark Sun or Dragonlance update will not allow paladins, monks or dragonborn is probably going to be disappointed. Really though, it's for the best. One of the best products, I've been told, is a folio from 1983 with a lot of blank maps and a whiff of lore. Maybe we should look at this as the new Greyhawk folio? [/QUOTE]
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