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<blockquote data-quote="epithet" data-source="post: 7761575" data-attributes="member: 6796566"><p>Oh... oh, oh oh...</p><p></p><p>Look, I know this is just a game, and I shouldn't take things too seriously. I am, on some level, aware of the futility of nerd rage. But...</p><p></p><p>I gotta tell you, the idea that Magic settings would be open for 3rd party development on the Dungeon Master's Guild before Dark Sun or Greyhawk makes me actually furious. I've been able to take it pretty much in stride when they poach Greyhawk elements and stick them the matron fornicating Forgotten Realms to be submerged in the murky dishwater of their kitchen sink setting, because to be honest I don't really want the D&D team to start looking for new ways to make Oerth or Athas wonderful. What I do want is to be able to throw money at people who are passionate about those settings in exchange for a quality product consistent with what makes those settings awesome. I want a quality Dark Sun conversion guide and some adventure content. I want to buy the gazetteers that I suspect GreyhawkGrognard has been polishing for a couple of years. I am delighted for OBS and Wizards of the Coast to get their cut. </p><p></p><p>But so far, some Hasbro bean counter has decided that that can't happen. I get it--the value of those IPs to Hasbro is in their ability to be monetized, not in the place they hold in the hearts and minds of the people who have campaigned across their fictional expanses. Even understanding all that as I do, it is a slap in the face for some trading card game backstory realm to be opened up on the DM's Guild before The World of Greyhawk, Planescape, or Dark Sun. It's a giant middle finger to those of us who saved up our lunch money in the 1980s to buy TSR products, and maybe set aside some of the beer money in the 90s to get the WotC splatbooks.</p><p></p><p>Anyway, sorry for ranting, and for the "get off my lawn" screed.</p><p></p><p>I meant it, though. Sure as hell.</p></blockquote><p></p>
[QUOTE="epithet, post: 7761575, member: 6796566"] Oh... oh, oh oh... Look, I know this is just a game, and I shouldn't take things too seriously. I am, on some level, aware of the futility of nerd rage. But... I gotta tell you, the idea that Magic settings would be open for 3rd party development on the Dungeon Master's Guild before Dark Sun or Greyhawk makes me actually furious. I've been able to take it pretty much in stride when they poach Greyhawk elements and stick them the matron fornicating Forgotten Realms to be submerged in the murky dishwater of their kitchen sink setting, because to be honest I don't really want the D&D team to start looking for new ways to make Oerth or Athas wonderful. What I do want is to be able to throw money at people who are passionate about those settings in exchange for a quality product consistent with what makes those settings awesome. I want a quality Dark Sun conversion guide and some adventure content. I want to buy the gazetteers that I suspect GreyhawkGrognard has been polishing for a couple of years. I am delighted for OBS and Wizards of the Coast to get their cut. But so far, some Hasbro bean counter has decided that that can't happen. I get it--the value of those IPs to Hasbro is in their ability to be monetized, not in the place they hold in the hearts and minds of the people who have campaigned across their fictional expanses. Even understanding all that as I do, it is a slap in the face for some trading card game backstory realm to be opened up on the DM's Guild before The World of Greyhawk, Planescape, or Dark Sun. It's a giant middle finger to those of us who saved up our lunch money in the 1980s to buy TSR products, and maybe set aside some of the beer money in the 90s to get the WotC splatbooks. Anyway, sorry for ranting, and for the "get off my lawn" screed. I meant it, though. Sure as hell. [/QUOTE]
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