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<blockquote data-quote="Remathilis" data-source="post: 7761703" data-attributes="member: 7635"><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><p style="text-align: left"><span style="font-family: 'Arial'"></span></p> <p style="text-align: left"><span style="font-family: 'Arial'"></span></p><p>It was never advertised like that. Look at the intro to Planeshift: Zendikar</p><p><em></em></p><p><em>Plane Shift: Zendikar was made using the fifth edition of the D&D rules that you can find here. D&D is a flexible rules system designed to model any kind of fantasy world. The D&D magic system doesn’t involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn’t to mirror the experience of playing Magic in your roleplaying game. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.</em></p><p></p><p>THAT is what is promised. That is what has been delivered. </p><p></p><p></p><p></p><p>As a MtG player who started in Revised, Dominaria is near-and-dear to my heart. But its a terrible place to start. First off, it hasn't been relevant in over a decade. Before 2018's Dominaria expansion, the last set to be set there was 2007's Time Spiral block. Its most a Realms-like setting of generic fantasy tropes, cataclysms-of-the-week, and uber-NPCs that make everyone else irrelevant. Luckily, the 2018 return turned the setting into a stable, if generic, fantasy setting. <span style="font-family: 'Arial'">Simply put, Dominaria offers little that Forgotten Realms doesn't also offer. </span></p><p><span style="font-family: 'Arial'"></span></p><p>Ravnica was picked because MtG is going to be there for the next year-and-a-half over three sets. It will include the finale of the Gatewatch story, and (as stated before) has the most sets of any post-Modern plane. </p><p></p><p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"></p><p>So you're just here yelling at clouds then?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7761703, member: 7635"] [FONT=Arial] [/FONT][LEFT][FONT=Arial] [/FONT][/LEFT] It was never advertised like that. Look at the intro to Planeshift: Zendikar [I] Plane Shift: Zendikar was made using the fifth edition of the D&D rules that you can find here. D&D is a flexible rules system designed to model any kind of fantasy world. The D&D magic system doesn’t involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn’t to mirror the experience of playing Magic in your roleplaying game. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.[/I] THAT is what is promised. That is what has been delivered. As a MtG player who started in Revised, Dominaria is near-and-dear to my heart. But its a terrible place to start. First off, it hasn't been relevant in over a decade. Before 2018's Dominaria expansion, the last set to be set there was 2007's Time Spiral block. Its most a Realms-like setting of generic fantasy tropes, cataclysms-of-the-week, and uber-NPCs that make everyone else irrelevant. Luckily, the 2018 return turned the setting into a stable, if generic, fantasy setting. [FONT=Arial]Simply put, Dominaria offers little that Forgotten Realms doesn't also offer. [/FONT] Ravnica was picked because MtG is going to be there for the next year-and-a-half over three sets. It will include the finale of the Gatewatch story, and (as stated before) has the most sets of any post-Modern plane. [LEFT] [/LEFT] So you're just here yelling at clouds then? [/QUOTE]
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