Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ravnica Table of Contents & More
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 7761761" data-attributes="member: 7635"><p>So what does MTG in D&D rules look like? From previous Planeshifts…</p><p></p><p><strong>On Colored Mana.</strong></p><p></p><p><em>"...A druid on Zendikar might call on green mana and cast spells like giant growth, but she’s still just a druid in the D&D rules (perhaps casting giant insect)." (PS: Zendikar)</em></p><p><em></em></p><p><em>"There’s no rules weight to this material; it’s simply about roleplaying your character. If you’re playing a cleric, you might find it helpful to imagine your character drawing on white mana, and you’ll find that a lot of your spells could indeed be white spells in Magic. You might also find inspiration in the personality traits and ideals described in the white mana entry. But there’s no rule preventing your character from using spells like divination (a blue spell), stone shape (a red spell), create undead (a black spell), or insect plague (a green spell). On the other hand, you might find that thinking about your cleric as a white-aligned caster shapes your choice of spells as well as your personality. someone from green aligned to black aligned (or both green and black aligned). A terrible loss that spurs someone to vengeance might add red to the person’s color alignment—temporarily or even permanently." (PS: Ixalan)</em></p><p><strong></strong></p><p><strong>On Monsters</strong></p><p></p><p><em>"...For the most part, there’s no need to craft new monsters out of whole cloth to reflect the creatures of Zendikar. The D&D Monster Manual is full of creatures that have obvious equivalents on Zendikar. That plane’s loam lion is just a kind of lion, for example. There are also plenty of close equivalents. An ankheg from the Monster Manual is a fine way to represent a caustic crawler, and similar examples abound." (PS: Zendikar)</em></p><p><em></em></p><p><em>"The best way to represent Eldrazi in D&D terms is to adapt a variety of monster statistics to reflect the diversity of these creatures. Almost any demon or aberration could represent an Eldrazi, and bizarre fungus monsters, oozes, or monstrosities can work as well." (PS Zendikar)</em></p><p><em></em></p><p><em>"Any of the angels in the Monster Manual can serve as Serra angels. The deva represents the most common angels, while the planetar and solar are appropriate for powerful angels such as Lyra and Shalai." (PS: Dominaria)</em></p><p><em></em></p><p><strong>On Dominaria</strong></p><p></p><p><em>"There’s not a lot of rules content in this article, largely because Dominaria is as close as Magic comes to the classic fantasy that D&D draws from. Feel free to make extensive use of class options, monsters, and other parts of the fifth edition D&D rules..." (PS Dominaria)</em></p><p></p><p><strong>On Artifacts</strong></p><p></p><p><em>"Of course, you’ll find a lot of information about aether-powered devices and invention in this document, in keeping with the spirit of Kaladesh. But it’s more along the lines of rearranging the building blocks and altering the appearance of existing magic items, rather than creating a lot of new things. If you want your character to look like the guy on the Dispersal Technician card, just give him a ring of the ram." (PS Kaladesh)</em></p><p></p><p><strong>On Planeswalkers</strong></p><p></p><p><em>"Fundamentally, no game rules are attached to being a Planeswalker. Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it’s about getting to where the adventure is. It’s a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together. (In modern Magic, there’s no way to bring another living person along with you when you planeswalk.) That means there’s not really any question of game balance where planeswalking is concerned—it doesn’t make one character more powerful than another, and it doesn’t make characters any stronger against the enemies they’re fighting. So it’s something that can be added on to any other character, without changing the character’s class, race, or background." (PS Amonket)</em></p><p></p><p><strong>On Crossing over</strong></p><p></p><p><em>"So can Planeswalker characters travel from Amonkhet to whatever plane the Forgotten Realms lies on? That’s up to you. The Plane Shift series more or less assumes a certain continuity from one Multiverse to the next, even as (for example) it makes no attempt to model Magic’s five colors of mana in the D&D magic system. So there’s no real reason an elf from Evereska couldn’t “spark out” and find herself on Kaladesh, as long as it works for your players and your campaign." (PS: Amonket)</em></p><p><em></em></p><p><em>---</em></p><p></p><p>So THERE are your MTG rules. Mana color is a RPG consideration. Planeswalkers are just an extra ability given to your PCs if they want to wander the multiverse, and 90% of the stuff in MtG can be mimicked with rebranding D&D stuff. </p><p></p><p>Ravnica, which is a PS article spun out to book-length and given a proper paper release, will be little different from these ideas.</p><p></p><p>Sorry you wanted MtG the RPG. You're not getting a planeswalker class with a mana/spell point subsystem and a re-aligning of classes and spells based on the color pie. You're not getting a conversion of Serra Angels, Shivan Dragons, or any other monster that can be reskinned from the MM. You're not getting spell conversions for lightning strike, shock, or any other spell that can be emulated with lightning bolt. </p><p></p><p>You weren't lied to, betrayed, or fooled. You set your expectations too high.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7761761, member: 7635"] So what does MTG in D&D rules look like? From previous Planeshifts… [B]On Colored Mana.[/B] [I]"...A druid on Zendikar might call on green mana and cast spells like giant growth, but she’s still just a druid in the D&D rules (perhaps casting giant insect)." (PS: Zendikar) "There’s no rules weight to this material; it’s simply about roleplaying your character. If you’re playing a cleric, you might find it helpful to imagine your character drawing on white mana, and you’ll find that a lot of your spells could indeed be white spells in Magic. You might also find inspiration in the personality traits and ideals described in the white mana entry. But there’s no rule preventing your character from using spells like divination (a blue spell), stone shape (a red spell), create undead (a black spell), or insect plague (a green spell). On the other hand, you might find that thinking about your cleric as a white-aligned caster shapes your choice of spells as well as your personality. someone from green aligned to black aligned (or both green and black aligned). A terrible loss that spurs someone to vengeance might add red to the person’s color alignment—temporarily or even permanently." (PS: Ixalan)[/I] [B] On Monsters[/B] [I]"...For the most part, there’s no need to craft new monsters out of whole cloth to reflect the creatures of Zendikar. The D&D Monster Manual is full of creatures that have obvious equivalents on Zendikar. That plane’s loam lion is just a kind of lion, for example. There are also plenty of close equivalents. An ankheg from the Monster Manual is a fine way to represent a caustic crawler, and similar examples abound." (PS: Zendikar) "The best way to represent Eldrazi in D&D terms is to adapt a variety of monster statistics to reflect the diversity of these creatures. Almost any demon or aberration could represent an Eldrazi, and bizarre fungus monsters, oozes, or monstrosities can work as well." (PS Zendikar) "Any of the angels in the Monster Manual can serve as Serra angels. The deva represents the most common angels, while the planetar and solar are appropriate for powerful angels such as Lyra and Shalai." (PS: Dominaria) [/I] [B]On Dominaria[/B] [I]"There’s not a lot of rules content in this article, largely because Dominaria is as close as Magic comes to the classic fantasy that D&D draws from. Feel free to make extensive use of class options, monsters, and other parts of the fifth edition D&D rules..." (PS Dominaria)[/I] [B]On Artifacts[/B] [I]"Of course, you’ll find a lot of information about aether-powered devices and invention in this document, in keeping with the spirit of Kaladesh. But it’s more along the lines of rearranging the building blocks and altering the appearance of existing magic items, rather than creating a lot of new things. If you want your character to look like the guy on the Dispersal Technician card, just give him a ring of the ram." (PS Kaladesh)[/I] [B]On Planeswalkers[/B] [I]"Fundamentally, no game rules are attached to being a Planeswalker. Traveling from plane to plane in this sort of campaign is a lot like overland travel in a normal campaign: it’s about getting to where the adventure is. It’s a story function, not a rules one. If planeswalking is part of the campaign, then everyone in the party has to be able to do it, so they can travel together. (In modern Magic, there’s no way to bring another living person along with you when you planeswalk.) That means there’s not really any question of game balance where planeswalking is concerned—it doesn’t make one character more powerful than another, and it doesn’t make characters any stronger against the enemies they’re fighting. So it’s something that can be added on to any other character, without changing the character’s class, race, or background." (PS Amonket)[/I] [B]On Crossing over[/B] [I]"So can Planeswalker characters travel from Amonkhet to whatever plane the Forgotten Realms lies on? That’s up to you. The Plane Shift series more or less assumes a certain continuity from one Multiverse to the next, even as (for example) it makes no attempt to model Magic’s five colors of mana in the D&D magic system. So there’s no real reason an elf from Evereska couldn’t “spark out” and find herself on Kaladesh, as long as it works for your players and your campaign." (PS: Amonket) ---[/I] So THERE are your MTG rules. Mana color is a RPG consideration. Planeswalkers are just an extra ability given to your PCs if they want to wander the multiverse, and 90% of the stuff in MtG can be mimicked with rebranding D&D stuff. Ravnica, which is a PS article spun out to book-length and given a proper paper release, will be little different from these ideas. Sorry you wanted MtG the RPG. You're not getting a planeswalker class with a mana/spell point subsystem and a re-aligning of classes and spells based on the color pie. You're not getting a conversion of Serra Angels, Shivan Dragons, or any other monster that can be reskinned from the MM. You're not getting spell conversions for lightning strike, shock, or any other spell that can be emulated with lightning bolt. You weren't lied to, betrayed, or fooled. You set your expectations too high. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ravnica Table of Contents & More
Top