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<blockquote data-quote="flametitan" data-source="post: 7761804" data-attributes="member: 6822731"><p>I'll have to take a look at that, sure. That said, mt problem is that not I'm feeling the guilds being a central focus, rather than "Are the guilds interesting?" Like I keep saying: good, interesting factions with lots of interplay should be a requirement of <em>every</em> setting, not a selling point of one setting in particular.</p><p></p><p></p><p></p><p>I have little to no interest in Magic the Gathering, so that means nothing to me. I'm asking why, as a D&D player, should I be interested in Ravnica, not why Magic players like Ravnica.</p><p></p><p></p><p></p><p>That actually doesn't mean as much as you'd think. All a good Urban game needs is enough locations of interest to have little to no reason to leave. Once you establish that, then the size of the city itself doesn't matter. It could be as small as Waterdeep, the size of New York, or even worldwide like Ravnica, and that has little bearing on an urban setting game. In fact, I'd say having a worldwide city almost runs against one of the things I like about Urban campaigns, as to me one of the main conceits of the genre is that all of the points of interest are so close to each other in a confined area.</p><p></p><p>Not only that, but looking at the book, it seems to ignore that conceit in favour of talking about the guilds anyway. Why should I care about the world spanning city if the book itself doesn't seem to care about it?</p><p></p><p>And as far as procedurally generating adventures: That's nice, but it really only matters if you <em>care</em> about the setting in the first place. I like the procedurally generated Sharn Adventures in Wayfinder's guide because I like Eberron. If I didn't care about Eberron, the existence of it wouldn't change my mind and make me think Eberron is cool.</p><p></p><p></p><p></p><p>OK, first: At the time of writing this, I can't actually read that ball of fragmentary sentences sloppily mixed in with wiki citations and edit buttons. After trying to decipher that text, it becomes a list of names. Names I don't know, hold attachment to, and don't excite me. It's nice that you care about them, but why should I? Why should I <em>want</em> to care about them?</p></blockquote><p></p>
[QUOTE="flametitan, post: 7761804, member: 6822731"] I'll have to take a look at that, sure. That said, mt problem is that not I'm feeling the guilds being a central focus, rather than "Are the guilds interesting?" Like I keep saying: good, interesting factions with lots of interplay should be a requirement of [i]every[/i] setting, not a selling point of one setting in particular. I have little to no interest in Magic the Gathering, so that means nothing to me. I'm asking why, as a D&D player, should I be interested in Ravnica, not why Magic players like Ravnica. That actually doesn't mean as much as you'd think. All a good Urban game needs is enough locations of interest to have little to no reason to leave. Once you establish that, then the size of the city itself doesn't matter. It could be as small as Waterdeep, the size of New York, or even worldwide like Ravnica, and that has little bearing on an urban setting game. In fact, I'd say having a worldwide city almost runs against one of the things I like about Urban campaigns, as to me one of the main conceits of the genre is that all of the points of interest are so close to each other in a confined area. Not only that, but looking at the book, it seems to ignore that conceit in favour of talking about the guilds anyway. Why should I care about the world spanning city if the book itself doesn't seem to care about it? And as far as procedurally generating adventures: That's nice, but it really only matters if you [i]care[/i] about the setting in the first place. I like the procedurally generated Sharn Adventures in Wayfinder's guide because I like Eberron. If I didn't care about Eberron, the existence of it wouldn't change my mind and make me think Eberron is cool. OK, first: At the time of writing this, I can't actually read that ball of fragmentary sentences sloppily mixed in with wiki citations and edit buttons. After trying to decipher that text, it becomes a list of names. Names I don't know, hold attachment to, and don't excite me. It's nice that you care about them, but why should I? Why should I [i]want[/i] to care about them? [/QUOTE]
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