So, long story short, I was looking around, and noticed there are no prestige classes for people who really want to specialize with rays. So I created a PrC. I am submitting it now for critiquing, and help naming it. Without further ado:
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XXXXXX
Requirements
To qualify to become a XXXXXX, a character must fulfill all the following criteria.
Feats: Point Blank Shot, Rapid Shot, Manyshot, Weapon Focus: Ray.
Special: Must be able to cast at least one Ray spell of 2nd level or higher.
HD: D4 BSP: 4
Base Attack Bonus Wizard
Fort Bad
Ref Good
Will Good
Special Spells per Day
1st Array of Spells, Power Rays +1 level of existing arcane spellcasting class
2nd Ray Weaving
3rd +1 level of existing arcane spellcasting class
4th +1 level of existing arcane spellcasting class
5th Power Rays +1 level of existing arcane spellcasting class
6th Weapon Specialization: Ray
7th +1 level of existing arcane spellcasting class
8th +1 level of existing arcane spellcasting class
9th Power Rays +1 level of existing arcane spellcasting class
10th Long Shot, Reach Spell
Class Skills: Concentration (Con), Knowledge (Int), Profession (Wis), Search (Int), and Spellcraft (Int)
Weapon and Armor Proficiency: XXXXXX gain no proficiency with any weapon or armor.
Spells: When a XXXXXX attains 1st, 3rd, 4th, 5th, 7th, 8th, and 9th, the character gains new spells per day as if he had also gained a level in whatever arcane spellcasting class in which she could cast at least one ray spell of 2nd level or higher before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class in which he could already cast at least one ray spell of 2nd level or higher before he became a XXXXXX, he must decide to which class he adds the levels for the purpose of determining spells per day.
Array of Spells: Every time the character gains a level in the XXXXXX prestige class, he gains two additional ray spells known. The character knows these spells as he would any additional spells known, as per his class. The ray spells take up the lowest level possible, even if they are not already on his spell list.
Example: Liam, a Sorceror 8, decides to become a XXXXXX. When he takes his 1st level of XXXXXX he gains two new ray spells known. He chooses Searing Light as one, gaining it as a 3rd level spell.
Power Rays: At 1st level a XXXXXX can enhance his ray spells like no other caster. A XXXXXX may choose one metamagic feat he knows with a level adjustment no greater than 1/2 his class level and apply that to all his ray spells without increasing the spell level or casting time. If he does not know any metamagic feats, or have any of a low enough level to qualify for this ability, he may choose one metamagic feat with a spell level adjustment of +1 to use this with.
A XXXXXX may pick another metamagic feat at 5th level, and again at 9th level.
Ray Weaving: At 2nd level a XXXXXX gains a greater understanding of the basic procedure for casting ray spells. This allows the XXXXXX to cast his rays more rapidly. He may now cast two ray spells per round as a standard action. The combined levels of the spells cannot exceed his class level.
Weapon Specialization: Ray: At 6th level, a XXXXXX gains Weapon Specialization: Ray as a bonus feat.
Long Shot: At 10th level the XXXXXX’s power and extensive practice with rays allows him to use them to even greater effect. All ray spells now have a range one greater than standard, up to a maximum of Long Range.
Reach Spell: Having so extensively relied on rays a XXXXXX seemingly knows no other way to use magic. He can modify any spell he knows on the fly without increasing the casting time (though still increasing the spell level) with the Reach Spell feat. He need not prepare the spell this way. After using this ability, he must wait 2d4 rounds before he can use it again, and cannot use it twice in the same round.
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XXXXXX
Requirements
To qualify to become a XXXXXX, a character must fulfill all the following criteria.
Feats: Point Blank Shot, Rapid Shot, Manyshot, Weapon Focus: Ray.
Special: Must be able to cast at least one Ray spell of 2nd level or higher.
HD: D4 BSP: 4
Base Attack Bonus Wizard
Fort Bad
Ref Good
Will Good
Special Spells per Day
1st Array of Spells, Power Rays +1 level of existing arcane spellcasting class
2nd Ray Weaving
3rd +1 level of existing arcane spellcasting class
4th +1 level of existing arcane spellcasting class
5th Power Rays +1 level of existing arcane spellcasting class
6th Weapon Specialization: Ray
7th +1 level of existing arcane spellcasting class
8th +1 level of existing arcane spellcasting class
9th Power Rays +1 level of existing arcane spellcasting class
10th Long Shot, Reach Spell
Class Skills: Concentration (Con), Knowledge (Int), Profession (Wis), Search (Int), and Spellcraft (Int)
Weapon and Armor Proficiency: XXXXXX gain no proficiency with any weapon or armor.
Spells: When a XXXXXX attains 1st, 3rd, 4th, 5th, 7th, 8th, and 9th, the character gains new spells per day as if he had also gained a level in whatever arcane spellcasting class in which she could cast at least one ray spell of 2nd level or higher before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class in which he could already cast at least one ray spell of 2nd level or higher before he became a XXXXXX, he must decide to which class he adds the levels for the purpose of determining spells per day.
Array of Spells: Every time the character gains a level in the XXXXXX prestige class, he gains two additional ray spells known. The character knows these spells as he would any additional spells known, as per his class. The ray spells take up the lowest level possible, even if they are not already on his spell list.
Example: Liam, a Sorceror 8, decides to become a XXXXXX. When he takes his 1st level of XXXXXX he gains two new ray spells known. He chooses Searing Light as one, gaining it as a 3rd level spell.
Power Rays: At 1st level a XXXXXX can enhance his ray spells like no other caster. A XXXXXX may choose one metamagic feat he knows with a level adjustment no greater than 1/2 his class level and apply that to all his ray spells without increasing the spell level or casting time. If he does not know any metamagic feats, or have any of a low enough level to qualify for this ability, he may choose one metamagic feat with a spell level adjustment of +1 to use this with.
A XXXXXX may pick another metamagic feat at 5th level, and again at 9th level.
Ray Weaving: At 2nd level a XXXXXX gains a greater understanding of the basic procedure for casting ray spells. This allows the XXXXXX to cast his rays more rapidly. He may now cast two ray spells per round as a standard action. The combined levels of the spells cannot exceed his class level.
Weapon Specialization: Ray: At 6th level, a XXXXXX gains Weapon Specialization: Ray as a bonus feat.
Long Shot: At 10th level the XXXXXX’s power and extensive practice with rays allows him to use them to even greater effect. All ray spells now have a range one greater than standard, up to a maximum of Long Range.
Reach Spell: Having so extensively relied on rays a XXXXXX seemingly knows no other way to use magic. He can modify any spell he knows on the fly without increasing the casting time (though still increasing the spell level) with the Reach Spell feat. He need not prepare the spell this way. After using this ability, he must wait 2d4 rounds before he can use it again, and cannot use it twice in the same round.
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