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Ray Winninger comments on the OGL
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8889941" data-attributes="member: 7023840"><p>I don't think it's about that.</p><p></p><p>If I had to hazard a guess, this is all about D&D as a brand. Pure and simple.</p><p></p><p>In a certain way, the existence of the OGL is a happy accident of a certain time and a certain place. For the most part, corporations don't want to allow open commercial licensing of their IP for a lot of very good reasons- not just competition, but also because it can seriously hurt the brand. Whether its a glut of weak products (such as the 2000s) or it's offensive products, there's a reason that, for example, Disney doesn't do open licenses.</p><p></p><p>Again, not to defend this move ... at all. But it's about getting and retaining control of a core brand. </p><p></p><p>A lot of the things that make us gamers happy about the existence of the OGL (for commercial purposes) are not the same things that corporations, generally, like.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8889941, member: 7023840"] I don't think it's about that. If I had to hazard a guess, this is all about D&D as a brand. Pure and simple. In a certain way, the existence of the OGL is a happy accident of a certain time and a certain place. For the most part, corporations don't want to allow open commercial licensing of their IP for a lot of very good reasons- not just competition, but also because it can seriously hurt the brand. Whether its a glut of weak products (such as the 2000s) or it's offensive products, there's a reason that, for example, Disney doesn't do open licenses. Again, not to defend this move ... at all. But it's about getting and retaining control of a core brand. A lot of the things that make us gamers happy about the existence of the OGL (for commercial purposes) are not the same things that corporations, generally, like. [/QUOTE]
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Ray Winninger comments on the OGL
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