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Ray Winninger mentions third project!
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<blockquote data-quote="Mercurius" data-source="post: 8302118" data-attributes="member: 59082"><p>Yes, as long as they fill a niche that isn't already covered by omething already on the market. This is why I don't think we'll see Greyhawk or Mystara as a "normal" setting book (ala Eberron and Ravenloft), but only in a commemorative or special product (if at all).</p><p></p><p>On the other hand, Planescape (in whatever form), Dark Sun, and Dragonlance all fit the bill of appealing to new and old players. Planescape because it opens up D&D to the planes; Dark Sun because it covers the sword & sorcery/dark fantasy niche that is missing; and Dragonlance because it custom-made for an epic adventure path.</p><p></p><p>So if I were WotC, I'd publish them like so:</p><p></p><p><strong>Dragonlance: </strong>A two-part (hardcover) adventure path recreating the War of the Lance. The first book would be a hybrid setting, rules, and adventure book, covering the Dragons of Autumn Twilight phase. The second book would focus on the next two books. If it was popular, they could eventually do a third book, covering all of Ansalon post-War of the Lance.</p><p></p><p>Alternate: The same basic format as above, but covering whatever story Weis & Hickman are working on (which I wouldn't be surprise if it is a re-working of the Chronicles, but that could be completely wrong as I haven't followed any rumors).</p><p></p><p><strong>Planescape: </strong>A multi-book "year of the planes," starting with an adventure path that starts in the Realms and goes into the planes, perhaps involving a spelljammer. Maybe a two-parter focused on the githyanki. I think this "start in the Realms" is key to introducing new players to the planes. Following that would be two more products: a setting book focused on Sigil and the Outlands and a proper Manual of the Planes, detailing the planes, planar adventuring, and rules. As a bonus, a Spelljammer box set that has fun tokens and maps for battles, although this I see as less likely.</p><p></p><p><strong>Dark Sun: </strong>Two books, one a setting/rules book and the other an episodic adventure book that can either be played as individual adventures or a Dark Sun campaign. Oh yeah, psionics.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8302118, member: 59082"] Yes, as long as they fill a niche that isn't already covered by omething already on the market. This is why I don't think we'll see Greyhawk or Mystara as a "normal" setting book (ala Eberron and Ravenloft), but only in a commemorative or special product (if at all). On the other hand, Planescape (in whatever form), Dark Sun, and Dragonlance all fit the bill of appealing to new and old players. Planescape because it opens up D&D to the planes; Dark Sun because it covers the sword & sorcery/dark fantasy niche that is missing; and Dragonlance because it custom-made for an epic adventure path. So if I were WotC, I'd publish them like so: [B]Dragonlance: [/B]A two-part (hardcover) adventure path recreating the War of the Lance. The first book would be a hybrid setting, rules, and adventure book, covering the Dragons of Autumn Twilight phase. The second book would focus on the next two books. If it was popular, they could eventually do a third book, covering all of Ansalon post-War of the Lance. Alternate: The same basic format as above, but covering whatever story Weis & Hickman are working on (which I wouldn't be surprise if it is a re-working of the Chronicles, but that could be completely wrong as I haven't followed any rumors). [B]Planescape: [/B]A multi-book "year of the planes," starting with an adventure path that starts in the Realms and goes into the planes, perhaps involving a spelljammer. Maybe a two-parter focused on the githyanki. I think this "start in the Realms" is key to introducing new players to the planes. Following that would be two more products: a setting book focused on Sigil and the Outlands and a proper Manual of the Planes, detailing the planes, planar adventuring, and rules. As a bonus, a Spelljammer box set that has fun tokens and maps for battles, although this I see as less likely. [B]Dark Sun: [/B]Two books, one a setting/rules book and the other an episodic adventure book that can either be played as individual adventures or a Dark Sun campaign. Oh yeah, psionics. [/QUOTE]
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