der_kluge
Adventurer
So, here's the deal - the party is 9th level, boarded a boat to an uncharted land. Once there, big scary dragon comes out after the party and their leader - an NPC archaeologist/wizard go ashore. Dragon comes and sinks the boat - half the crew die in the attack. Now they're stranded with the remaining crew, and this leader.
So, once they get everyone ashore, and rescued, they turn to the leader to decide what to do next, several options are considered and the leader (me, the DM) give them several options. The players then *suggest* to the leader (again, me) that I be firm in my decisions so as to be an effective leader.
So, here's the problem. I can see the party resorting to not thinking for themselves at all, so they just kind of sit back and let the leader decide what to do next, which means that I, the DM will end up handing them their next scenario. I don't like that.
So, I did manage to get them to investigate a strange pyramid without him. "I'll stay back and watch the remaining crew, and take stock of what we have, report back once you have found anything."
So, now I have the party in this thousands-of-years-old tomb of a once-powerful lizardman king that built the tomb as a tribute to him and his people, and it actually houses the king and his queen in a temporal stasis, so that they could be revived once the world was a safer place (in the past, there was a cataclysmic event that threatened all of civilization).
So, I was thinking that inside the tomb, time stands still. So that once the PCs spend several hours in this place, once they emerge, they will find that several years have past on the outside. Their leader is long gone, having given up hope that they will ever emerge from the tomb alive.
Muhahaha!
Good idea?
So, once they get everyone ashore, and rescued, they turn to the leader to decide what to do next, several options are considered and the leader (me, the DM) give them several options. The players then *suggest* to the leader (again, me) that I be firm in my decisions so as to be an effective leader.
So, here's the problem. I can see the party resorting to not thinking for themselves at all, so they just kind of sit back and let the leader decide what to do next, which means that I, the DM will end up handing them their next scenario. I don't like that.
So, I did manage to get them to investigate a strange pyramid without him. "I'll stay back and watch the remaining crew, and take stock of what we have, report back once you have found anything."
So, now I have the party in this thousands-of-years-old tomb of a once-powerful lizardman king that built the tomb as a tribute to him and his people, and it actually houses the king and his queen in a temporal stasis, so that they could be revived once the world was a safer place (in the past, there was a cataclysmic event that threatened all of civilization).
So, I was thinking that inside the tomb, time stands still. So that once the PCs spend several hours in this place, once they emerge, they will find that several years have past on the outside. Their leader is long gone, having given up hope that they will ever emerge from the tomb alive.
Muhahaha!
Good idea?