re recruiting feylight and dragonbreath 4E

arcanaman

First Post
http://www.enworld.org/forum/plots-places/234416-feylight-dragonbreath.html

ancient empires have expanded close together be apart of one of the factions vying for dominace

1) please send me a character sheet and reply to the thread if you wish to join this game

2) please try to post once or twice a week or two most of my games on here have a short live because after the first week people stop posting
3) deities are the same as in the core book please send sheets to my profile or to my email pbremhorst@yahoo.com

4) refer to link above when fleshing out a character and I am looking for 4-6 players level 1 one free 18 also tell me which alliance you want to be apart of dragon-teifling or eladrin-dwarven majority rules I realize that some people may have to change their character ideas based on that as well
 

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I'm up for trying it out. I'll send you a copy of Theren, my elf avenger. I guess that puts my vote into the category of the Eladrin/Dwarf alliance.

What do you mean by 1 free 18? Is that for ability scores? How should we generate the rest of our scores?
 


So how do we determine the others? Do we still have 22 points to purchase them? That will lead to some serious ability boost (not that I'm objecting...)
 

Angristan "Ang" Stormfyr (Male Dwarven Dhampyr Druid1 )

Sounds cool! I am interested in the Dwarf/Eladrin alliance.

I have a Dwarven Druid here with the Vampiric Heritage feat. I can send you the text of it if you like.

Using the Character Builder I assigned all 22 points as normal ignoring the stat I wanted to give the 18 to, and then added in the Racial Bonus. This will most likely change, but I will definitely change it when we find out how you want this calculated. =)

Code:
[COLOR=DarkOrange][b]Angristan "Ang" Stormfyr[/b][/color]
[i]Medium Mortal Dwarven Dhampyr [Vampire]
Male Dwarven Druid (Predator) (22 pts + an 18) [Primal Controller (Striker)][/i]


[b]Alignment:[/b]  Unaligned		[b]Height:[/b]	4'7"
[b]Deity:[/b]      Corellan     	[b]Weight:[/b]	200 lbs
[b]Region:[/b]     Morthan             [b]Hair:[/b] 	shaved head with jet black beard
[b]Languages:[/b]  Common, Dwarven	[b]Eyes:[/b] 	jade green with a crimson sunburst
[b]XP:[/b] 	    0			[b]Skin:[/b] 	pale
				[b]Age:[/b] 	25

				[b]Carrying Capacity[/b]
[b]Str[/b] 14 (+2)  			[b]Light[/b] 0   - 58 lbs
[b]Con[/b] 16 (+3) 			[b]Heavy[/b] 117 - 175 lbs
[b]Dex[/b] 14 (+2)  
[b]Int[/b] 10 (+0)
[b]Wis[/b] 20 (+5) 
[b]Chr[/b] 14 (+2) 


[COLOR=DarkOrange][b]Class and Racial Abilities:[/b][/color]

[Racial] [b]Lowlight Vision 60'[/b], [b]Encumbered Speed[/b]
[Racial] [b]Prof w/ Throwing and War Hammer[/b], [b]+2 Dung/Endurance [/b]
[Racial] [b]Cast Iron Stomach[/b], [b]Dwarven Resilience[/b], [b]Stand Your Ground[/b] 



[COLOR=DarkOrange][b]Combat Stats[/b][/color]
[b]HP:[/b]  	28	[b]Bloodied:[/b] 14	[b]Surge:[/b] 10 [b]Surges:[/b] 7

[b]Init:[/b]  	+2 [+2 Dex]	
[b]Max AP:[/b]  1
[b]Speed:[/b]	 6

[COLOR="SandyBrown"][b]Defenses[/b][/COLOR]
[b]AC:[/b]	15  	= [+2 Dex] [+ 1/2 lvl] [+3 Hide Armor] [+1 Primal Predator]
[b]Fort[/b]	13     	= [+3 Con] [+ 1/2 lvl]
[b]Ref[/b]	13     	= [+2 Dex] [+ 1/2 lvl] [+1 Dru]
[b]Will[/b]    16 	= [+5 Chr] [+ 1/2 lvl] [+1 Dru] 

[COLOR="sandybrown"][b]Attacks[/b][/COLOR]
   [[COLOR="yellowgreen"]AW[/COLOR]] [b]Wild Shape[/b]  	   (mi action change shape 1/turn and shift 1 sq)

   [[COLOR="YellowGreen"]AW][/COLOR] [b]Melee Basic[/b]   	   (Grasping Claws or Savage Rend as basic)
   [[COLOR="yellowgreen"]AW[/COLOR]] [b]Ranged Basic[/b]  	+2 ()

   [[COLOR="yellowgreen"]AW[/COLOR]] [b]Grasping Claws[/b]	+5 (MT, Wis vs Ref, d8+5 + Slowed UEoT)
   [[COLOR="yellowgreen"]AW[/COLOR]] [b]Savage Rend[/b]  	+5 (MT, Wis vs Ref, d8+5 + slide target 1 sq)
   [[COLOR="yellowgreen"]AW[/COLOR]] [b]Flame Seed[/b]  	+5 (R10, Wis vs Ref, 1d6 Fire, UEoNT B1 5 dmg Fire)

   [[COLOR="Red"]En[/COLOR]] [b]Cull the Herd[/b] 	+5 (R5, Wis vs Will, 2d8 +5 Psychic and pull 3 sq)
   [[COLOR="Red"]En[/COLOR]] [b]Blood Drain[/b] 	+5 (grabbed target, Con vs For, 1d4+3 and surge)
   [[COLOR="Red"]En[/COLOR]] [b]Second Wind (mi)[/b]   (Spend a Healing surge and +2 to all defenses )

   [[COLOR="Gray"]Da[/COLOR]] [b]Wind Prison[/b] 	+5 (R10, Will vs Ref, 2D10+5 + 
                            CA until it moves => all enemy wi/ 5 sq => prone)


[COLOR=DarkOrange][b]Skills:[/b][/color]
[b]Endurance[/b] 	+9  = [+3 Con] [+5 Prof] [+2 Dwarf] [-1 Hide Armor]
[b]Insight[/b] 	+10 = [+5 Wis] [+5 Prof] [+2 vs Dhampyr and Undead]
[b]Nature[/b] 		+10 = [+5 Wis] [+5 Prof] 
[b]Perception[/b]	+10 = [+5 Wis] [+5 Prof] [+2 vs Dhampyr and Undead]

[b]Dungeoneering[/b] 	+7  = [+5 Wis] [+0 Prof] [+2 Dwarf] 


[COLOR=DarkOrange][b]Feats:[/b][/color]
[i]Armor (Hide) 
Weapons (Simple Melee, Simple Ranged, Throwing War Hammer)[/i]

[Dr1] [b]Ritual Caster[/b]
[L1]  [b]Vampiric Heritage[/b]


[COLOR=DarkOrange][b]Equipment[/b][/color]
  [b]Hide Armor[/b]    [25 lb, 30gp]
  [b]Staff[/b]          [+3, 1d8, 4 lb, 15 gp]
   
    [b]Adventurers Kit[/b] (33bs, 15 gp), 
        Backpack, bedroll, flint and steel, belt pouch, 2 sund rods, 
        10 days worth of rations, 50' help rope,
        waterskin
    [b]Everburning Torch[/b] (1bs, 50 gp)


[b]Ritual Book[/b]
    Animal Messenger, Create Campsite

[COLOR=DarkOrange][b]Money and other Tender[/b][/color]
[b]gp[/b] 0
[b]sp[/b] 0


History and other Background Info
[sblock]

Appearance:

Ang's head is shaved and his long dwarven beard is jet black. His skin is a gravestone grey - a little more pale than normal, but that could be attributed to long hours in the light less depths. His eyes are a bright green with a crimson sunburst around an inky black pupil with a predatory gleam. This could be attributed to his connection with nature and the will of the hunt. His ears are almost unnoticeably slightly pointed in an almost bat like or fey fashion, which could be attributed again to his connection to nature, or his feral leanings.

A jet black full-bodied and hooded cloak envelopes his stout dwarven frame as a forest green over coat peeks through and is in stark contrast to his slate grey clothes. A predatory and watchful eye peeks out from underneath the hood of his cloak as he leans on his staff.

Personality:

He walks suredly and unafraid, but is cautious when around those who do not know of his ancestry for prejudice and hatred follow in the wake of ignorance. He is confident is his abilities and his training. His tainted blood gives him and an advantage over others and it is on this that his assuredness is found.

Fears:

He revels in his Dhampyrism and enjoys it. Ang embraces the predatory nature of the blood that flows through his veins and is excited to see where it takes him. He continuously explores the connection between nature and dhamyrism and enjoys the dichotomy of both working together. He does worry that he may lose himself in it, like and addiction, and may fall from the path of usefulness to be a detriment and dishonor to his clan. Responsibly use the curse that has been laid upon you. It is now your tool.


Background and History:

Stormfyr History

The Ironfyre clan suffered grievously at the hand of Bael Turathi sorcerey. The once proud and prosperous Ironfyre clan, an industrious cavern faming and metalsmithing clan, were smote a with a heavy curse that made their clan leader a Vampire and corrupted the Ironfyre lineage to be greatly susceptible to spawning Dhampyrs: day-walking vampire-spawn.

Once the clan leader's change awas known a great upheaveal broke and had clan-kin against clan-kin, which tore the clan apart leaving two distinct clans. The Ironfyre clan split into the Stormfyre and Ironfist clan. The fall out brought about most of the pure blood lines to the Ironfist clan and the potentiall corrupted lineages to the Stormfyr clan, which is arguably the true successor to the Ironfyre clan due to being the original clan leaders direct blood slowing in their now corrupted veins.

After a few centuries of ostracization and shunning the Stormfyr clan performed their work in the deepest and darkest caverns and only had pure blooded dwarves do business with the other clans of Darbardin, while the kin of the Ironfist tried to root out and spurn their former brethren's clan. The Stormfyrs never fought back but kept quietly and silently in the darkness biding their time, for someday they would be needed and vilification would be theirs.

That day came when undead from the teaers in the fabric of reality opened up to the Shadowfell and started to infest the dwarven lands. Long since had the Stormfyre clan resided quietly in the back of the clan's mind... out of mind and out of sight. Most attributed the undead to Bael Turathi magics or perhaps it was a pseudo-natural phenominal with the walls between worlds just happen to be weak, but the thought was there, ever so whispered, that the Stormfyre clan was a part of this.

They Stormfyr clan quietly and in the shadows patrolled their caverns and paths and found it easy to hunt and destroy them, with their senses honed to ferret out the dead. Their work moved essentially unhindered by the undeads growing presence in the nations lands. They sent out their people searching for the cause of this infestation and their people encountered members of the Ironfist Clan which was handily blaming their accursed exiled-brethren for these undead.

The Stormfyr member just stood there and pitied his former kin, and said "I pity you and your hatred for your kin. Even though you spurn us, we will help you to solve this, or we can keep to our lands and let you to suffer your prejudice. You know where to find us, brother." He nodded an walked into the darkness.

Longer still the Ironfist ranted about the evils of their former kinsmen's ways and disillusioned with their rhetoric the rest of the people became, for in several centuries they have heard nothing from the Stormfyres living quietly in solitude while providing the rest of the clan with their wares and goods through anonymous merchants, and the Ironfist members spewed hatred and anger at them.

The infections became stronger and more common and the Stormfyr agents became seen for the first time in centuries as they worked deeper and deeper into the mystery of the undead. Eventually, their Elders and their agents found the answers they sought. They knew where the temporal opening was and had the ritual to close it, but in order for it to be closed they were going to need help.

The Stormfyr Clan elder approached the nation's ruler and informed them of their findings and if they wanted it, the Stormfyr clan would perform the ritual at the appointed time and place, but they would need escourts and protecting, for the area is now under the control of a some sort of sentient undead master, and the undead now worked with some sort of rhyme or reason.

After months and months of heated debates and vitriol being spewed by the Ironfist Clan, the nationa, having exhausted many resources and lost many dwarves in search of an answer agreed to have the escourt the Stormfyr clan members to complete the ritual.

Excatly 5,000 of members of the dwarven nation gathered and were joined by 5,000 Stormfyr clan members with not quite half their numbers being Dhampyr, and together they prepared for the march to destiny.

It was a journey of a week into the heart of undeath of the Vampire Lord's domain. In the process of traveling there the Stormfyr clan members trained them in what they needed to know in order to defeat the horrors they would encounter, and their knowledge also happened to address their vampiric weakeness too. A great battle ensued to the death of all but 2 dwarves who survived to return home. The Stormfyr clan members fought ferociously to protect their brethren and the fought to their deaths.

Now, as a few years have passed, the Stormfyr clan's reputation has been greatly increased and fear of them has been lessened, for they sacrificed everyman they had to complete the ritual and save their brethren. The clan is reduced to a shadow of their former strength, but in making that sacrifice the Ironfist clan has been pushed away from of the mainstream society as the Stormfyre clan gains more acceptance. In the darkness the Stormfyr clan extended their hand to the Ironfist clan to have them return to the fold without prejudice. Their offer was rebuffed and their bad luck was blamed on their accursed blood.

Now the Stormfyr Clan has their uses in mainstream dwarven society since their peculiar set of talents gives them advantages that most nations would not have. And so begins our story of Angristan Stormfyr... Dhampyr... Dwarven Druid dedicated to Correlon.

Angristan Stormfyr

His childhood was not too unlike other children's upbringing. He played and learned and grew as the other children of his clan did. He played with them and they did not fear him even when his canines grew in anger. The only exception that set him apart from other children was the darkness that flows in his veins. A few of other brothers and sisters bore this gift too, but not all of them. He was taught to embrace it and to not deny it for it is a part of who he is. It is a curse laid upon us by Baelturoth that shall be waged against them when the time is right. Their curse shall be their undoing.

Angristan worked with his other clan members and he was taught to work with non-dhampyr. Getting along and working with them peacefully was a very important skill. The pure-blood dwarves are your kin too, and they just as much your blood kin as us storm-blooded.

Angristan of the storm-blooded clan, whose history is clouded and dark, but whose kin showed great sacrifice for their kingdom even while under their spurning eyes. Ang, most ironically, choose the path of nature to study to which his existence is the very blasphemy of. His predatory and vampiric demeanor is rather offputting to most, but he enjoys their reactions somewhat and revels in the irony of his profession. He uses the animal forms to unleash his animalistic and predatory instincts unpon the enemies of his people, and looks forward to further exploring his connection to nature and to the darkness latent in his blood. He goes where his clan summons him to be; serving their will -their dark servant of nature.
[/sblock]

[sblock=Vampiric Heritage (feat)]
Vampiric Heritage [Vampire Bloodline] (DDI Dragon 371)
Prerequisite: Living humanoid race
Benefit: You gain blood drain as an encounter power. Additionally, you gain a +2 bonus to Perception and Insight checks to sense and recognize dhampyrs and undead.

Special: You are considered a vampire for the purpose of effects that relate to vampires.

Blood Drain
Vigor rushes through your body as you drain life energy
from your victim

Encounter ✦ Healing
Standard Action Melee touch

Target: One living creature you have grabbed
Attack: Strength +2 vs. Fortitude, Constitution +2 vs.
Fortitude, or Dexterity +2 vs. Fortitude

Hit: 1d4 + Constitution modifier damage, and you can
spend a healing surge.
Increase to +4 bonus and 2d4 + Constitution
modifier damage at 11th level; +6 bonus and 3d4 +
Constitution modifier damage at 21st level.

Special: When you select the Vampiric Heritage
feat, you determine whether you use Strength,
Constitution, or Dexterity to attack with this power.
[/sblock]
 
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Allright, here's the new and significantly improved Theren, Elven Avenger
[sblock=Summary]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Theren, level 1
Elf, Avenger
Build: Pursuing Avenger
Avenger's Censure: Censure of Pursuit

FINAL ABILITY SCORES
Str 12, Con 16, Dex 18, Int 10, Wis 20, Cha 12.

STARTING ABILITY SCORES
Str 12, Con 16, Dex 16, Int 10, Wis 18, Cha 12.


AC: 18 Fort: 14 Reflex: 15 Will: 16
HP: 30 Surges: 10 Surge Value: 7

TRAINED SKILLS
Religion +5, Perception +12, Streetwise +6, Acrobatics +9

UNTRAINED SKILLS
Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +3, Heal +5, History, Insight +5, Intimidate +1, Nature +7, Stealth +4, Thievery +4, Athletics +1

FEATS
Level 1: Improved Armor of Faith

POWERS
Avenger at-will 1: Bond of Pursuit
Avenger at-will 1: Radiant Vengeance
Avenger daily 1: Oath of the Final Duel
Avenger encounter 1: Angelic Alacrity

ITEMS
Adventurer's Kit, Cloth Armor (Basic Clothing), Scourge, Shortbow, Arrows (30), Holy Symbol, Heavy flail
====== Created Using Wizards of the Coast D&DI Character Builder ======
[/sblock]
 


I adjusted my previous post with the history and feat description.
thank you both now we need 3-4 more player

Nayavar
racial division
the only way for elves to be at the top of the political ladder is through the army or religion and there is the warlock group which is one of three racial mixed organzations in the empire Eladrins usually are a part of a noble house and are eligible to run for a position on the council of stars, elves are not eligible to serve on the council so cannot be selected to serve as one of the two consuls who oversee Nayavar the only way elf may serve on the consul is if he (or she)is a political aide or notoriary working in the council offices otherwise elves are not allowed to hold public office but they can vote for the councils memebership only council memebers may elect the consuls.

Eladrin veiw point
" the elves are our backwards cousins they cannot possibly understand the complexities of public office and face the challanges and pressures that brings like the complexites of arcane magic our cousins shall never understand the concept of leadership or the precept of the council and if they cannot understand neitheir can they serve on it it's not like we are as monistrous as those teiflings in baelturath treating the drooling humans as their inferiors"

Andarius- Social amd Political theory 3 rd century aproxiamtely 200 years after the fall of Turath
 
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I was in the first attempt of that game. Too bad people drop. I would like to try that game again. As my first concept was a dragonborn and people seems to prefer to go with the dwarven-elven alliance, I'll go with a new concept.

====== Background =====

Adrian have always been an outcast of the society. His human heritage have place him at the lowest step of the social ladder. But Adrian have never believed about the structure of his homeland. Why would the eladrins be the only possible leader. His belief was strengthen by a secret he was keeping for himself, he had a bound with the Stars, just like the member of the council. How a scum like him could be given such a boon, if it wasn't to prove to everyone that anyone with elven blood within his vein could hope to gain in power.

Adrian have his cause, he want to create a more equal society, even if that mean break down the social convention and the power in place.

====== Created Using Wizards of the Coast D&DI Character Builder ======
Adrian, level 1
Half-Elf, Bard
Build: Valorous Bard
Bardic Virtue: Virtue of Valor

FINAL ABILITY SCORES
Str 8, Con 20, Dex 10, Int 14, Wis 11, Cha 20.

STARTING ABILITY SCORES
Str 8, Con 18, Dex 10, Int 14, Wis 11, Cha 18.


AC: 17 Fort: 15 Reflex: 14 Will: 16
HP: 32 Surges: 12 Surge Value: 8

TRAINED SKILLS
Arcana +7, Insight +7, Perception +5, Diplomacy +12, Bluff +10

UNTRAINED SKILLS
Acrobatics, Dungeoneering +1, Endurance +5, Heal +1, History +3, Intimidate +6, Nature +1, Religion +3, Stealth, Streetwise +6, Thievery, Athletics -1

FEATS
Bard: Ritual Caster
Level 1: White Lotus Riposte

POWERS
Bard at-will 1: Guiding Strike
Bard at-will 1: War Song Strike
Bard encounter 1: Shout of Triumph
Dilettante encounter: Dire Radiance
Bard daily 1: Verse of Triumph

ITEMS
Ritual Book, Chainmail, Longsword, Light Shield, Adventurer's Kit, Alchemical Reagents (Arcana) (25)
RITUALS
Glib Limerick, Simbul's Conversion
====== Created Using Wizards of the Coast D&DI Character Builder ======
 

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