Looks like the Eladrin/Dwarven alliance is going to be the majority . . . which I can work with.
Posting Thurgan Hammer . . . Dwarven Warden
====== Created Using Wizards of the Coast D&DI Character Builder ======
Thurgan Hammer, level 1
Dwarf, Warden
Build: Wild Warden
Guardian Might: Wildblood
FINAL ABILITY SCORES
Str 18, Con 16, Dex 12, Int 9, Wis 18, Cha 14.
STARTING ABILITY SCORES
Str 18, Con 14, Dex 12, Int 9, Wis 16, Cha 14.
AC: 19 Fort: 15 Reflex: 13 Will: 15
HP: 33 Surges: 12 Surge Value: 8
TRAINED SKILLS
Nature +9, Endurance +7, Dungeoneering +11, Perception +9
UNTRAINED SKILLS
Acrobatics -2, Arcana -1, Bluff +2, Diplomacy +4, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Stealth -2, Streetwise +2, Thievery -2, Athletics +1
FEATS
Level 1: Dwarven Weapon Training
POWERS
Warden at-will 1: Thorn Strike
Warden at-will 1: Strength of Stone
Warden daily 1: Form of the Relentless Panther
Warden encounter 1: Wildblood Frenzy
ITEMS
Adventurer's Kit, Battleaxe, Heavy Shield, Hide Armor, Climber's Kit, Rope, Silk (50 ft.), Grappling Hook, Rations, Trail
====== Created Using Wizards of the Coast D&DI Character Builder ======
Background: Thurgan was slated by his parents to be a priest of Moradin almost from birth . . . perhaps they should have consulted the earthmother first. Thurgan was drawn to the smithies during his youth, but found that the earth spoke to him more when he was not in the smithies. It spoke more when he was not training to be a priest. When he wandered the halls of his clan . . . that was when the earht spoke to him, made him better than he was . . . gave his life purpose.
Keia