re recruiting feylight and dragonbreath 4E

thank you for velmont for rejoining it's nice to see you again
love all the characters right now redclaw can you please give me a background
 

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Adremaal, level 1
Eladrin, Warlock
Build: Deceptive Warlock with Paladinic undertones

Deity: Corellon
Height; 5’ 10”
Weight: 160 lbs
Short cropped white hair
Brown eyes
Unremarkable in appearance

===========================================================

STARTING ABILITY SCORES
Str 13, Con 14, Dex 16, Int 14, Wis 8, Cha 10.

FINAL ABILITY SCORES
Str 13, Con 14, Dex 18, Int 16, Wis 8, Cha 18.
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AC: 16 Fort: 12 Reflex: 15 Will: 16
HP: 26 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana +10, History +10, Intimidate +9, Bluff +9, Acrobatics +9, Religion +8,


UNTRAINED SKILLS
Dungeoneering -1, Endurance +2, Heal -1, Nature -1, Stealth +4, Streetwise +4, Thievery +4, Athletics +2, Diplomacy +9


FEATS

Eladrin: Weapon proficiency - longsword
Warlock: Armour proficiency: Cloth, leather: Weapon proficiency - simple melee & simple ranged
Level 1: Soldier of the Faith

Racial Abilities
+5 bonus to saves vs. charm effects
Trance: 4 hours for extended rest
Fey Step; Encounter: Can teleport up to 5 squares.

Class Abilities
Fey Pact: Eyebite
Misty step pact boon: can teleport 3 squares when cursed enemy reaches 0HP or less
Prime Shot: +1 bonus to ranged attack if I am nearest to target
Shadow Walk: Move at least 3 squares; gain concealment till end of my next turn
Warlock’s Curse: Curse nearest enemy. If I damage a cursed enemy do extra 1d6 damage.
Implements: Can use Wands, rods and pact weapons as Implements

Paladin Divine Challenge (Encounter) Close blast 5.
Can use Holy symbol with Paladin powers

POWERS
At-will: Eldritch Blast, Eyebite
Encounter 1: Witchfire
Daily 1: Dread Star



Equipment
Leather Armour
Longsword
Adventurer’s kit


Adremaal had always been a strange child, given to wandering in the woods and talking to trees. And so it was no surprise when he came home one day with strange powers from “this tree that spoke back to me when I spoke to it!”

It was with a sense of almost childlike wonder that he used and practiced his new found powers but he soon discovered that all was not right with his new role. There were times when the powers were using him rather than the other way round! This scared him. There was no way he knew to get rid of his powers and so he turned to religion and to Corellon. He spent years in prayer and study, hoping to find an answer. But in the end the answer found him. God spoke to him and chose him for his own. There was no way he could become a proper paladin, not with the arcane energy whizzing around inside him, but he could become the next best thing.

And so the divine power of Corellon now helps Adremaal to focus, use and control the more primitive energies that the elven spirits
 

Looks like the Eladrin/Dwarven alliance is going to be the majority . . . which I can work with.

Posting Thurgan Hammer . . . Dwarven Warden

====== Created Using Wizards of the Coast D&DI Character Builder ======
Thurgan Hammer, level 1
Dwarf, Warden
Build: Wild Warden
Guardian Might: Wildblood

FINAL ABILITY SCORES
Str 18, Con 16, Dex 12, Int 9, Wis 18, Cha 14.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 12, Int 9, Wis 16, Cha 14.


AC: 19 Fort: 15 Reflex: 13 Will: 15
HP: 33 Surges: 12 Surge Value: 8

TRAINED SKILLS
Nature +9, Endurance +7, Dungeoneering +11, Perception +9

UNTRAINED SKILLS
Acrobatics -2, Arcana -1, Bluff +2, Diplomacy +4, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Stealth -2, Streetwise +2, Thievery -2, Athletics +1

FEATS
Level 1: Dwarven Weapon Training

POWERS
Warden at-will 1: Thorn Strike
Warden at-will 1: Strength of Stone
Warden daily 1: Form of the Relentless Panther
Warden encounter 1: Wildblood Frenzy

ITEMS
Adventurer's Kit, Battleaxe, Heavy Shield, Hide Armor, Climber's Kit, Rope, Silk (50 ft.), Grappling Hook, Rations, Trail
====== Created Using Wizards of the Coast D&DI Character Builder ======


Background: Thurgan was slated by his parents to be a priest of Moradin almost from birth . . . perhaps they should have consulted the earthmother first. Thurgan was drawn to the smithies during his youth, but found that the earth spoke to him more when he was not in the smithies. It spoke more when he was not training to be a priest. When he wandered the halls of his clan . . . that was when the earht spoke to him, made him better than he was . . . gave his life purpose.



Keia
 
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Checks and Rolls?

How do you plan on taking care of checks and rolls?

Will you roll them all? I am OK with that.

...or will you have us roll or use invisible castle?

...or something else?


Are there any house rules or posting conventions you want followed, etc....?
 

How do you plan on taking care of checks and rolls?

Will you roll them all? I am OK with that.

...or will you have us roll or use invisible castle?

...or something else?


Are there any house rules or posting conventions you want followed, etc....?

wait does invisible castle work again?
It stopped working during my last game does it work again?
 


I'd be interested if there's still room. I'll get out a character in an hour or two; minus background, as that will take a bit longer.
 

There is one spot remaining I'll try to have an RG up by tonight and will flesh out the first adventure for tomorrow this time I know how to pace myself on the internet.
 

Working Backgrounds together?

Any thoughts on working our backgrounds together, if anyone is interested.

I am a dwarf from and outcast clan and I worship Correlon.

I have obvious ties to the only other dwarf, as well as him worshipping a nature god. The other Dwarf is sort of an outcast from his family's desires for him.

There is an obvious tie to the Warlock since he worships Correlon as well.

There is nothing obvious tying me to the others yet. Once they get get some history and gods chosen, things will easier.

Just a few thoughts if anyone is interested. =)
 

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