MORGONRAUG
First Post
Hey everybody- I've just finished tinkering with the basic Star Wars character classes. I've always thought that the rulebook pigeon-holed players into making a stereotypical hero (why is every Fringer good at jury-rigging? Why is EVERY Scoundrel good at selling illegal stuff?). These rules give players a big list of appropriate abilities to choose from (compiled and adapted from TONS of other books) that make sense for their class and (I hope!) will make their characters more versatile and fun to play. Addmittedly, these abilities make characters slightly more powerful, but I think it's better in the long run. I am not sure what to do with the force classes; but I tossed out a quick little change for them, too.
CHECK IT OUT! I'd love some feedback!
http://www.geocities.com/drjive.geo/AlternateStarWarsCharacterClassProgression1.doc
- Jeff
CHECK IT OUT! I'd love some feedback!
http://www.geocities.com/drjive.geo/AlternateStarWarsCharacterClassProgression1.doc
- Jeff