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Reach Spell. +Two Spell Lvls??
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<blockquote data-quote="Mal Malenkirk" data-source="post: 35617" data-attributes="member: 834"><p>First of all, metamagic spell are often weaker than a spell of equivalent level. Usually, you use them because you need to. </p><p></p><p>With the exception of quicken spell, most metamagic help you out of a bing. Can't speak? Silent spell. Got to cast in armor? Still spell. Need the punch of an Acid storm or a cone of cold but don't have one on hand? An empowered lightning bolt or fireball could be a substitute.</p><p></p><p>None of these options are as powerful as a spell of equivalent level but often they are the only solution.</p><p></p><p>Secondly, these feats are most useful for people who can cast on the fly. The cleric is in that category even though it applies only to his cure or inflict wound spells. </p><p></p><p>With this in mind, yes, I think reach spell is worth +2, especially if you have the ability to cast on the fly. There are many situation where this could become a life saver.</p><p></p><p>How so?</p><p></p><p>Simply because you can easily be down to this last option to win a fight. </p><p></p><p>No later than last game the PCs where fighting an half-dragon stone giant with a bonus to hit of +22 and damages of 2D6+19! At the rate the fighter and the giants are slugging at each other the next round will see the death of one of them. A little cure would tip the balance in favor of the fighter. That giant has reach and it's hard to manage to go to your buddy fighter and cure him when you move only 20 feet, are down to 17 HP and are facing an opponent that will probably kill you with an AoO if you try to run a straight line.</p><p></p><p>In that situation, the PC cleric would have killed for a reach cure serious wound. He'll possibly consider it for his next feat, I don't know.</p><p></p><p>Some of you will smirk and name me dozens of spells he could have used instead of curing the fighter. Well, here's the catch; he didn't have them anymore.</p><p></p><p>Slay living? Spent. Command? No more. Doom? Spent. Flame strike? Not prepared today. Prayer? Already cast and in effect. Divine favor and divine might to personnaly bust the ass of the giant? Gone and not prepared, in that order.</p><p></p><p>It had been a long day with more than one fight and the option list had been almost exhausted. There was this true seeing spell that could have been converted into a reach cure serious wound, though. </p><p></p><p>That's what this feat is for.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 35617, member: 834"] First of all, metamagic spell are often weaker than a spell of equivalent level. Usually, you use them because you need to. With the exception of quicken spell, most metamagic help you out of a bing. Can't speak? Silent spell. Got to cast in armor? Still spell. Need the punch of an Acid storm or a cone of cold but don't have one on hand? An empowered lightning bolt or fireball could be a substitute. None of these options are as powerful as a spell of equivalent level but often they are the only solution. Secondly, these feats are most useful for people who can cast on the fly. The cleric is in that category even though it applies only to his cure or inflict wound spells. With this in mind, yes, I think reach spell is worth +2, especially if you have the ability to cast on the fly. There are many situation where this could become a life saver. How so? Simply because you can easily be down to this last option to win a fight. No later than last game the PCs where fighting an half-dragon stone giant with a bonus to hit of +22 and damages of 2D6+19! At the rate the fighter and the giants are slugging at each other the next round will see the death of one of them. A little cure would tip the balance in favor of the fighter. That giant has reach and it's hard to manage to go to your buddy fighter and cure him when you move only 20 feet, are down to 17 HP and are facing an opponent that will probably kill you with an AoO if you try to run a straight line. In that situation, the PC cleric would have killed for a reach cure serious wound. He'll possibly consider it for his next feat, I don't know. Some of you will smirk and name me dozens of spells he could have used instead of curing the fighter. Well, here's the catch; he didn't have them anymore. Slay living? Spent. Command? No more. Doom? Spent. Flame strike? Not prepared today. Prayer? Already cast and in effect. Divine favor and divine might to personnaly bust the ass of the giant? Gone and not prepared, in that order. It had been a long day with more than one fight and the option list had been almost exhausted. There was this true seeing spell that could have been converted into a reach cure serious wound, though. That's what this feat is for. [/QUOTE]
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