graydoom said:
Harm is a very compelling reason to keep it at +2. As are some of the other nice touch spells, adding range to those really can be worth it.
Ok but for a 7th lvl spell I can cast Holy Word that has no Save.
HD
12 or more Deafened
Less than 12 Blinded, deafened
Less than 8 Paralyzed, blinded, deafened
Less than 4 Killed, paralyzed, blinded, deafened
The effects are cumulative.
Deafened: The creature is deafened (see blindness/deafness) for 1d4 rounds.
Blinded: The creature is blinded (see blindness/deafness) for 2d4 rounds.
Paralyzed: The creature is paralyzed and helpless for 1d10 minutes, unable to move or act in any way.
Killed: Living creatures die. Undead creatures are destroyed.
For 8th lvl Holy Arua
Targets: One creature/level in a 20-ft.-radius burst centered on the character
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and blinding evil creatures when they strike the subjects. This abjuration has four effects:
First, the warded creatures gain a +4 deflection bonus to AC and a +4 resistance bonus to saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, the warded creatures gain SR 25 against evil spells and spells cast by evil creatures.
Third, the abjuration blocks possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds at a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).
The DC will be around 25-30