D&D General Wizard vs Fighter - the math

The game is not designed around a one size fits all. In fact, D&D is one of the most versatile RPGs out there.
D&D is one of the most versatile RPGs out there.
5th edition is one size fits All.

It's how family restaurants have chicken dishes, fish dishes, salads, pizza, burgers, vegan dishes, and steak on the menu.

5th edition tells you to make a pizza burger if you want pizza. Because it was designed to only make burgers.
 

log in or register to remove this ad

D&D is one of the most versatile RPGs out there.
5th edition is one size fits All.

It's how family restaurants have chicken dishes, fish dishes, salads, pizza, burgers, vegan dishes, and steak on the menu.

5th edition tells you to make a pizza burger if you want pizza. Because it was designed to only make burgers.
I guess we'll just have to disagree. I would like to ask what you think is a more versatile TTRPG?
 

I guess we'll just have to disagree. I would like to ask what you think is a more versatile TTRPG?
It don't think any TTRPG is versatile to the level D&D needs to be.

D&D is the frontrunner, the most well known, has no default setting, and 50 years old. It's at the "no base assumption" or "cut support to some things" mode.
 


What do you mean by versatile? Multiple playstyles? Multiple genres? Multiple expressions of concepts?
I was responding to this:
But i think the game should not be designed around a "one size fits All" mentality nor pretend every D&D fan comes from the same mindset.
I don't think it is designed around a "one size fits all" mentality. I feel like it encompasses many styles of play.
 

I was responding to this:

I don't think it is designed around a "one size fits all" mentality. I feel like it encompasses many styles of play.
Ah. I on the other hand don't especially see it being great at any particular style of play. Its ok at a few, bad at others, including styles D&D used to be better at. Heck, they don't even follow their own adventure & encounter building guidelines in their own published adventures!
 


Ah. I on the other hand don't especially see it being great at any particular style of play. Its ok at a few, bad at others, including styles D&D used to be better at. Heck, they don't even follow their own adventure & encounter building guidelines in their own published adventures!
A lot of people don't need to see a specialist when they go to see a doctor, they need a general practitioner. A lot of people don't need a tightly focused game, they do just fine with D&D.
 


A lot of people don't need to see a specialist when they go to see a doctor, they need a general practitioner. A lot of people don't need a tightly focused game, they do just fine with D&D.
My issue is that D&D keeps getting more general as time goes on and WotC chases maximum profit and the widest possible fanbase, to the point where the game is completely unfocused, corporately packaged, and bland as anything.
 

Trending content

Remove ads

Top