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General Tabletop Discussion
*Dungeons & Dragons
Reach Spell. +Two Spell Lvls??
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<blockquote data-quote="melkoriii" data-source="post: 36183" data-attributes="member: 2162"><p>I think your right Spikey. As a 10th lvl Cleric I would have 5th lvl spells and could use 3rd lvl with Reach. Much better than my 7th lvl cleric (though Im 10th lvl). The problem I see is that the the spell slots are worth much more to me than a 2nd lvl spell with reach as a 4th lvl spell. Plus Im the only healer in the party. Getting hit trying to heal some one is not a problem. Dodge, Mobility second highest HP in party, Good AC. </p><p></p><p>So far the only MM Feat that seems useful to me is Highten Spell.</p><p></p><p>Having truble picking my 9th lvl Feat and Im 10th lvl now heading to 11th.</p><p></p><p>Leadership really is not a option with the game dynamics as they are.</p><p></p><p></p><p>Was looking for a reason to get Reach at +1 slot as then it would have some worth to me, still not great worth but some.</p><p></p><p>Quite frustrating.</p></blockquote><p></p>
[QUOTE="melkoriii, post: 36183, member: 2162"] I think your right Spikey. As a 10th lvl Cleric I would have 5th lvl spells and could use 3rd lvl with Reach. Much better than my 7th lvl cleric (though Im 10th lvl). The problem I see is that the the spell slots are worth much more to me than a 2nd lvl spell with reach as a 4th lvl spell. Plus Im the only healer in the party. Getting hit trying to heal some one is not a problem. Dodge, Mobility second highest HP in party, Good AC. So far the only MM Feat that seems useful to me is Highten Spell. Having truble picking my 9th lvl Feat and Im 10th lvl now heading to 11th. Leadership really is not a option with the game dynamics as they are. Was looking for a reason to get Reach at +1 slot as then it would have some worth to me, still not great worth but some. Quite frustrating. [/QUOTE]
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Reach Spell. +Two Spell Lvls??
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