Oracular Vision
First Post
EarthsShadow said:usually if i ready an action for a npc in a game i run i will write down what the readied action is on a piece of paper...
example of one instance: the four players entered a room and confronted the final obstacle for this adventure, which was the orc leader and his two bodyguards. Because the characters had made so much noise before they arrived i figured the main boss leader would have prepared a spell (cleric) on himself and also had a readied action that he would attack the first person that entered his threatened space. I wrote this down so I wouldn't forget.
Sure enough, one of the characters got in his space, he smacked the player a good one (I roll all combat dice in front of him and when he saw the natural 20, 2x in a row, come up, he knew he was going to take a smacking). He took like 40 points of damage because the item was a magical item that hated good, and this character was good and the orc leader was evil, and the player accused me of cheating.
There is no such thing as a readied action outside of combat, ready is in the COMBAT section, although some people think there should be, and there is some indication that 3.5 may add one.
You can have a surprise round, and you can have a non-surprised Orc leader ready an action, which then goes off on the first full round when triggered. But, you are cheating the way you described it. Read the initiative section carefully. Now, the orc leader could have cast a spell on himself before combat begins, that's okay, especially if the party has been very noisy, although you should still give the orcs eacha listen check to notice the noise, they might not all hear it. Up to you.