Himbo_Jones
Explorer
Hello all!
I've been playing A5e for a little bit now, and am really finding myself settling into the system to such a degree that I am now wanting to see what I can make within it. I've made up a few items, some minor spells here and there (and subsequently had to tweak them after my players used them in ways I wasn't expecting, thank goodness I have understanding players), and some origin options, but now I have my sights set upon doing some work with classes and sub-classes.
With that, I was wondering if there is any further reading I might be able to do on the subject? I've been taking a hard look at the base classes of course, as well as some third party stuff I have access to (namely the Witch and the Scholar, both of which I quite like) in an effort to take note of certain conventions or patterns that I notice. But I'm starting to feel like my brain turning into soup. So far I've gathered the following:
All that to say: does anyone have any advice on the subject? Is there maybe somewhere I can go to read more about designing a class for A5e specifically? If the experienced homebrewers among you have tips, I'm all ears! Hell, if someone has broken down the math on howthe sausage is made Level-Up designs their classes, I'd be the happiest of campers. I'll take anything and everything at this point.
If I had more spare time, I'd love to do a deep dive and really crunch the numbers on all of this to try and come up with some kind of a rough algorithm myself (if such a thing exists).
Oh well. Time is a luxury.
Anyway, cheers everyone!
I've been playing A5e for a little bit now, and am really finding myself settling into the system to such a degree that I am now wanting to see what I can make within it. I've made up a few items, some minor spells here and there (and subsequently had to tweak them after my players used them in ways I wasn't expecting, thank goodness I have understanding players), and some origin options, but now I have my sights set upon doing some work with classes and sub-classes.
With that, I was wondering if there is any further reading I might be able to do on the subject? I've been taking a hard look at the base classes of course, as well as some third party stuff I have access to (namely the Witch and the Scholar, both of which I quite like) in an effort to take note of certain conventions or patterns that I notice. But I'm starting to feel like my brain turning into soup. So far I've gathered the following:
- Knacks are a must across all classes
- For martial classes, maneuvers are a necessity
- Some classes have a pool of "secondary" features to choose from (i.e. adept and focus features; berserker and furious criticals; sorcerer and metamagic; and warlock and invocations)
- All classes seem to have a sprinkling of "choose one" features, which give usually around 3 options for players to pick from
- All classes also have social features baked into their core class line (and typically these social features are also "choose one" features)
All that to say: does anyone have any advice on the subject? Is there maybe somewhere I can go to read more about designing a class for A5e specifically? If the experienced homebrewers among you have tips, I'm all ears! Hell, if someone has broken down the math on how
If I had more spare time, I'd love to do a deep dive and really crunch the numbers on all of this to try and come up with some kind of a rough algorithm myself (if such a thing exists).
Oh well. Time is a luxury.
Anyway, cheers everyone!