Homebrew Reading about Class/Subclass Creation, Balance, and Conversion?

Himbo_Jones

Explorer
Hello all!

I've been playing A5e for a little bit now, and am really finding myself settling into the system to such a degree that I am now wanting to see what I can make within it. I've made up a few items, some minor spells here and there (and subsequently had to tweak them after my players used them in ways I wasn't expecting, thank goodness I have understanding players), and some origin options, but now I have my sights set upon doing some work with classes and sub-classes.

With that, I was wondering if there is any further reading I might be able to do on the subject? I've been taking a hard look at the base classes of course, as well as some third party stuff I have access to (namely the Witch and the Scholar, both of which I quite like) in an effort to take note of certain conventions or patterns that I notice. But I'm starting to feel like my brain turning into soup. So far I've gathered the following:
  • Knacks are a must across all classes
  • For martial classes, maneuvers are a necessity
  • Some classes have a pool of "secondary" features to choose from (i.e. adept and focus features; berserker and furious criticals; sorcerer and metamagic; and warlock and invocations)
  • All classes seem to have a sprinkling of "choose one" features, which give usually around 3 options for players to pick from
  • All classes also have social features baked into their core class line (and typically these social features are also "choose one" features)
Which is all well and good, but it feels all so... nebulous? Maybe I'm looking for a sacred text when there simply isn't one -- maybe it is more vibes based than raw math -- but I cannot help but wish for something akin to Homebrew and Hacking's Crafting New Heritages and Cultures guide (which I love) that can really break it down into something quite concrete.

All that to say: does anyone have any advice on the subject? Is there maybe somewhere I can go to read more about designing a class for A5e specifically? If the experienced homebrewers among you have tips, I'm all ears! Hell, if someone has broken down the math on how the sausage is made Level-Up designs their classes, I'd be the happiest of campers. I'll take anything and everything at this point.

If I had more spare time, I'd love to do a deep dive and really crunch the numbers on all of this to try and come up with some kind of a rough algorithm myself (if such a thing exists).

Oh well. Time is a luxury.

Anyway, cheers everyone!
 

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