Alzrius
The EN World kitten
Specifically, they were the product of the entomanothrope template.* Werevermins were canon in 3r Ed, in WotC web articles.
Specifically, they were the product of the entomanothrope template.* Werevermins were canon in 3r Ed, in WotC web articles.
I always liked the ermordenung narratively. I thought they were a great Ravenloft addition.
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In practice they are a save or die every attack monster which I find generally unfun to use in actual combats.
Yeah, poison of any sort is such a hard thing to mechanically implement in an interesting way. I'm mostly only familiar with their 3e incarnation, which wasn't QUITE save-or-die, though it certainly could be depending on what base character you applied the template to. Ermordenung monk!
There are others besides detective stories.I've never run a game with an ermordenung, but I suppose the only real way to go about it would be to have it a detective story, with any combat coming predominately from different sources before a short, sharp, lethal confrontation at the end.
One thing about them though - is it written anywhere that their loyalty to Ivana is part of their make-up? Could an ermordenung turn on its mistress? PCs trying to cure an ermordenung, or dealing with a loved one who has been turned into an ermordenung, or managing an ermordenung who wants to defect (to Ivan, or to somewhere outside Borca) could be interesting. Ermordenung are explicitly not immune to each others poison (otherwise the 'oh no i can never touch a loved one again!' tragedy aspect of them has a honking great loophole in it), could there be an internecine civil war among the ranks of the ermordenung? Everyone ELSE in Borca intrigues and backbites, why not these guys too?
This can be great for horror thoughIn practice they are a save or die every attack monster which I find generally unfun to use in actual combats.
I think slow insidious poisons that take effect over time (Mummy rot) is more horrorfying though. I’d change Ivana and the ermordenung so they have the option of either the save or die attack or a insidious touch that does Con damage each morning until healed and which victims (PCs) may not even know they have been afflicted by (at least until they realise they are being forced to make daily saves)This can be great for horror though
Con damage isn’t really a thing in 5e though (for understandable reasons - the idea of stat damage was nice but in-game it was a nightmare to continually recalculate your entire character sheet when it happened)I think slow insidious poisons that take effect over time (Mummy rot) is more horrorfying though. I’d change Ivana and the ermordenung so they have the option of either the save or die attack or a insidious touch that does Con damage each morning until healed and which victims (PCs) may not even know they have been afflicted by (at least until they realise they are being forced to make daily saves)
Interesting character, but her weak point is discovering them is relatively easy if only the touch of a living animal,a canary for example, by a suspect (why does she wear gloves always? is enough to know that to be poisonous. Or she could be discovered accidentally when a hostile man hits her. In 5th Ed the enemies with save or die are too dangerous.I always liked the ermordenung narratively. I thought they were a great Ravenloft addition.
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In practice they are a save or die every attack monster which I find generally unfun to use in actual combats.
It depends. Mummy rot can be horrifying. But knowing a monster can kill you with a touch is terrifying. I think you need both to have real horror. Lethality is very important IMOI think slow insidious poisons that take effect over time (Mummy rot) is more horrorfying though. I’d change Ivana and the ermordenung so they have the option of either the save or die attack or a insidious touch that does Con damage each morning until healed and which victims (PCs) may not even know they have been afflicted by (at least until they realise they are being forced to make daily saves)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.