The guys I game with are very smart and resourceful. The seem to come up with ways to get around everything I throw there way. They are definite gaming veterans...
They range from 11th-13th level currently and are coming to the end of a campaign. I want to put some puzzles/traps that are real-time near the end to make them think.
I found one on here and modifed it slightly.
12 gems, same color, same size, and same weight from what they can tell
A scale sits on a table near the gems.
They have 3 tries at weighing the gems to find which one is the lighter or heavier out of the 12.
The must have a minimum of 2 stones per side on the scale while weighing.
How much time should I allow for this? I was considering 1 1/2 - 2 minutes total
Plus any other ideas on some real-time puzzles...
Joe
They range from 11th-13th level currently and are coming to the end of a campaign. I want to put some puzzles/traps that are real-time near the end to make them think.
I found one on here and modifed it slightly.
12 gems, same color, same size, and same weight from what they can tell
A scale sits on a table near the gems.
They have 3 tries at weighing the gems to find which one is the lighter or heavier out of the 12.
The must have a minimum of 2 stones per side on the scale while weighing.
How much time should I allow for this? I was considering 1 1/2 - 2 minutes total
Plus any other ideas on some real-time puzzles...
Joe