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General Tabletop Discussion
*Dungeons & Dragons
Realigning the races post tasha's
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<blockquote data-quote="UngeheuerLich" data-source="post: 8131610" data-attributes="member: 59057"><p>With resistance to cold and the possibility to reduce damage to 0 for no concentration is good enough. </p><p>1 extra attribute and a possible half plate you probably never get is no reason to allow a race to resist 1d12 plus con bonus damage per turn by burning every hit die. That just calls for 5 min workday.</p><p></p><p>The best you could compare it to is a human with heavy armor mastery. Overall I value the goliath package quite high. Now with putting the bonus into int and con makes a great wizard character, or even better caster with access to some kind of armor.</p><p>Resistance to cold now compares to poison resist. </p><p></p><p>Actually I would be a bit more restrictive with swaps than what tasha allows. A 1 for 1 trade of redundand armor and weapon proficiencies is more problematic overall. I think a swap of groups would be morr in line. For the mountain dwarf I would link +1 Str and medium armor proficiency. I would link 1 point of str to the armor proficiency. I'd also group all martial weapon proficiencies and disallow to keep a martial weapon when losing simple weapons. </p><p>So a high elf would get only 2 proficiencies as does the dwarf base race. I'd also probably cut the gain by half if you "give up" something you retroactively gain back by taking a certain class.</p><p>Not that I find it problematic power wise, but some things fee weird. Dwarf: get proficiencies in 6 tools. Human: get nothing.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8131610, member: 59057"] With resistance to cold and the possibility to reduce damage to 0 for no concentration is good enough. 1 extra attribute and a possible half plate you probably never get is no reason to allow a race to resist 1d12 plus con bonus damage per turn by burning every hit die. That just calls for 5 min workday. The best you could compare it to is a human with heavy armor mastery. Overall I value the goliath package quite high. Now with putting the bonus into int and con makes a great wizard character, or even better caster with access to some kind of armor. Resistance to cold now compares to poison resist. Actually I would be a bit more restrictive with swaps than what tasha allows. A 1 for 1 trade of redundand armor and weapon proficiencies is more problematic overall. I think a swap of groups would be morr in line. For the mountain dwarf I would link +1 Str and medium armor proficiency. I would link 1 point of str to the armor proficiency. I'd also group all martial weapon proficiencies and disallow to keep a martial weapon when losing simple weapons. So a high elf would get only 2 proficiencies as does the dwarf base race. I'd also probably cut the gain by half if you "give up" something you retroactively gain back by taking a certain class. Not that I find it problematic power wise, but some things fee weird. Dwarf: get proficiencies in 6 tools. Human: get nothing. [/QUOTE]
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Realigning the races post tasha's
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