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Realigning the races post tasha's
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<blockquote data-quote="tetrasodium" data-source="post: 8132060" data-attributes="member: 93670"><p>I don't agree. Hit dice do not return on a short rest* & it's fairly normal for a character concerned about mitigating damage like that would be getting hit more than once per rest. The only way it encourages the 5mwd is if it did before. What it really does is say that this particular character can expend a hit die after that first free use to nullify 1d12 + con damage<em>(avg6.5+con)</em> when they get hit rather than waiting till a short rest to recover hit die size + con + possibly song of rest or similar. If a character has high con that might nullify worrisome attacks in the early levels when they have few hit dice to splurge, but such a character should feel like their choice mattered when it counts rather than "well I should use it the first time I get hit for ~6+con just so I don't waste if if we take a short rest before a critical moment". </p><p></p><p> If that ability trivializing content is a concern for a gm, they can counter it with harder hitting creatures like the CR1 half ogre in the 1-4 adventure lmop who hits for 2d10+3 <em>or</em> with more numerous weaker monsters <em>or</em> with monsters who have the multiattack feature to make multiple attacks</p><p>[spoiler="* Technically hit dice don't even reset on a long rest"]</p><p>You only recover half of them</p><p>[ATTACH=full]129068[/ATTACH]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8132060, member: 93670"] I don't agree. Hit dice do not return on a short rest* & it's fairly normal for a character concerned about mitigating damage like that would be getting hit more than once per rest. The only way it encourages the 5mwd is if it did before. What it really does is say that this particular character can expend a hit die after that first free use to nullify 1d12 + con damage[I](avg6.5+con)[/I] when they get hit rather than waiting till a short rest to recover hit die size + con + possibly song of rest or similar. If a character has high con that might nullify worrisome attacks in the early levels when they have few hit dice to splurge, but such a character should feel like their choice mattered when it counts rather than "well I should use it the first time I get hit for ~6+con just so I don't waste if if we take a short rest before a critical moment". If that ability trivializing content is a concern for a gm, they can counter it with harder hitting creatures like the CR1 half ogre in the 1-4 adventure lmop who hits for 2d10+3 [I]or[/I] with more numerous weaker monsters [I]or[/I] with monsters who have the multiattack feature to make multiple attacks [spoiler="* Technically hit dice don't even reset on a long rest"] You only recover half of them [ATTACH type="full"]129068[/ATTACH] [/spoiler] [/QUOTE]
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