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Realigning the races post tasha's
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<blockquote data-quote="UngeheuerLich" data-source="post: 8132144" data-attributes="member: 59057"><p>I still have not heard an excuse for argumenting on a different presumtion than what you presented to us. And then you treated me as if I am wasn't able to read. But the mistake was on your side.</p><p></p><p>I am not sure we are on the same level about the definition of a 5 min workday.</p><p></p><p>In my opinion, It is the ability to burn all resources in a single fight. Recovering resources on a short rest exactly counteracts this. You need to take short breaks to recover some resources.</p><p></p><p>So what you propose was recovering on a long rest, and you could spend everything you have on healing resources in a single fight, effectively doubling your health. Recovering a tiny fraction on a short rest afterward does not help your argument. At least you can now say, that you did not nerf the free uses, so it is a straight buff... but it is way imbalanced and terrible for the game overall. I don't know why you think +1 to a stat and armor proficiency for a wizard is that powerful. Very useful for a wizard (that did not dump str to 8), yes. Nice to have +1 stat point on your main stat, also nice to have. Probably 5% chance to have your spells stick on target or make a con saving throw. But deciding between this and reducing damage - as you propose - a number of turns equal to level +1, so I do not actually have to make the concententration save at all - is no decision at all.</p><p>Also, stick that on an enemy spell caster with 5 hd and 30 hp and you will see how it goes.</p><p></p><p>Also now you propose to sepcially counteract a choice of a player, because an ability is unbalanced... Why won't you just not put such an ability in. It is sloppy game design. </p><p></p><p>Instead of making it 1/short rest + spending hit dice, you could make it proficiency bonus per long rest. Recover 1 use per short rest. </p><p>That way, you have some spare uses at the beginning of the day and you can fill it up after some uses. You still have healing resources left for short rests so you have not problems with the 5 min workday.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8132144, member: 59057"] I still have not heard an excuse for argumenting on a different presumtion than what you presented to us. And then you treated me as if I am wasn't able to read. But the mistake was on your side. I am not sure we are on the same level about the definition of a 5 min workday. In my opinion, It is the ability to burn all resources in a single fight. Recovering resources on a short rest exactly counteracts this. You need to take short breaks to recover some resources. So what you propose was recovering on a long rest, and you could spend everything you have on healing resources in a single fight, effectively doubling your health. Recovering a tiny fraction on a short rest afterward does not help your argument. At least you can now say, that you did not nerf the free uses, so it is a straight buff... but it is way imbalanced and terrible for the game overall. I don't know why you think +1 to a stat and armor proficiency for a wizard is that powerful. Very useful for a wizard (that did not dump str to 8), yes. Nice to have +1 stat point on your main stat, also nice to have. Probably 5% chance to have your spells stick on target or make a con saving throw. But deciding between this and reducing damage - as you propose - a number of turns equal to level +1, so I do not actually have to make the concententration save at all - is no decision at all. Also, stick that on an enemy spell caster with 5 hd and 30 hp and you will see how it goes. Also now you propose to sepcially counteract a choice of a player, because an ability is unbalanced... Why won't you just not put such an ability in. It is sloppy game design. Instead of making it 1/short rest + spending hit dice, you could make it proficiency bonus per long rest. Recover 1 use per short rest. That way, you have some spare uses at the beginning of the day and you can fill it up after some uses. You still have healing resources left for short rests so you have not problems with the 5 min workday. [/QUOTE]
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