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General Tabletop Discussion
*Dungeons & Dragons
Realigning the races post tasha's
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<blockquote data-quote="tetrasodium" data-source="post: 8132167" data-attributes="member: 93670"><p>It recovers one use on a short rest and takes two long rests to recover their full hit dice. The goal was to bring races up to match mountain dwarf, variant human & the like... None of those have a 1 per rest you can benefit from +2/+2 & medium armor or or "Feat: you gain one feat of your choice & can use it once per long or short rest". Stone's endurance requires a reaction & you only get one per round so if making a dc10 concentration check or bringing a 26 point hit down from dc13 to dc10 is your big concern the simple solution is to hit bob twice in a round as only one of them can theoretically get soaked if he has a hit die to spare after the free one. People weren't save scumming with short rests for stone's endurance <em>before</em> when it was 1/long or short rest & <em>still</em> won't be. </p><p></p><p>I don't know how you could be so confused as to ask "So what you propose was recovering on a long rest" after I previously posted [spoiler="this"]</p><p>[ATTACH=full]129073[/ATTACH]</p><p>[/spoiler]</p><p>That is still true.</p><p></p><p>Stone's endurance by RAW works like [spoiler="this"]</p><p>[ATTACH=full]129074[/ATTACH]</p><p>[/spoiler]</p><p>That part is the same except you can expend an unspent hit die to use it additional times. Those expended hit dice are still something you "regain spent Hit Dice, up to a number of hit dice equal to half of the character's total number of them"</p><p></p><p>I admitted a mistake earlier when I explained it, you keep attacking that point as if that since corrected mistake is a big bone of contention... drop it.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8132167, member: 93670"] It recovers one use on a short rest and takes two long rests to recover their full hit dice. The goal was to bring races up to match mountain dwarf, variant human & the like... None of those have a 1 per rest you can benefit from +2/+2 & medium armor or or "Feat: you gain one feat of your choice & can use it once per long or short rest". Stone's endurance requires a reaction & you only get one per round so if making a dc10 concentration check or bringing a 26 point hit down from dc13 to dc10 is your big concern the simple solution is to hit bob twice in a round as only one of them can theoretically get soaked if he has a hit die to spare after the free one. People weren't save scumming with short rests for stone's endurance [I]before[/I] when it was 1/long or short rest & [I]still[/I] won't be. I don't know how you could be so confused as to ask "So what you propose was recovering on a long rest" after I previously posted [spoiler="this"] [ATTACH type="full"]129073[/ATTACH] [/spoiler] That is still true. Stone's endurance by RAW works like [spoiler="this"] [ATTACH type="full"]129074[/ATTACH] [/spoiler] That part is the same except you can expend an unspent hit die to use it additional times. Those expended hit dice are still something you "regain spent Hit Dice, up to a number of hit dice equal to half of the character's total number of them" I admitted a mistake earlier when I explained it, you keep attacking that point as if that since corrected mistake is a big bone of contention... drop it. [/QUOTE]
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