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<blockquote data-quote="Darrin Drader" data-source="post: 4089669" data-attributes="member: 7394"><p>Hell, the flattening of the power curve was one of the top selling points for me for 4E. The thing I never liked about 3.x was that the power curve was more of a power diagonal. It started out steep and stayed just as steep until you hit Epic, at which point it got even steeper. That's about the opposite of realistic and more like anime (and the only anime I've ever liked was Star Blazers!!!)</p><p></p><p></p><p></p><p>It kind of fits with the philosophy of making every monster a potential player race like we got right around the release of 3.5, so I'm OK with it. I don't necessarily think it deserves to be core, less so than tieflings and they're pretty borderline in my opinion, but I can deal with it. </p><p></p><p></p><p></p><p>Actually the new rules have you getting stabbed in the chest more times at earlier levels without dying. When you stop to consider that the game theory is that the armor is deflecting it, or you naturally move just <em>so</em> to the side so that the blade skewers your pectoral muscles rather than your heart, it makes sense.</p><p></p><p></p><p></p><p>Keep in mind that D&D characters are a cut above normal people. Remember the first episode of tha last season of That '70s show? You've seen Kelso fall off the water tower dozens of times, stand up, dust himself off, and walk away while their new friend fell off once and died. Why did that happen? Because new guy was a normal NPC while Kelso was at least 10th level. Same concept.</p><p></p><p>Of course That '70s show was pretty far from reality, so point taken.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4089669, member: 7394"] Hell, the flattening of the power curve was one of the top selling points for me for 4E. The thing I never liked about 3.x was that the power curve was more of a power diagonal. It started out steep and stayed just as steep until you hit Epic, at which point it got even steeper. That's about the opposite of realistic and more like anime (and the only anime I've ever liked was Star Blazers!!!) It kind of fits with the philosophy of making every monster a potential player race like we got right around the release of 3.5, so I'm OK with it. I don't necessarily think it deserves to be core, less so than tieflings and they're pretty borderline in my opinion, but I can deal with it. Actually the new rules have you getting stabbed in the chest more times at earlier levels without dying. When you stop to consider that the game theory is that the armor is deflecting it, or you naturally move just [I]so[/I] to the side so that the blade skewers your pectoral muscles rather than your heart, it makes sense. Keep in mind that D&D characters are a cut above normal people. Remember the first episode of tha last season of That '70s show? You've seen Kelso fall off the water tower dozens of times, stand up, dust himself off, and walk away while their new friend fell off once and died. Why did that happen? Because new guy was a normal NPC while Kelso was at least 10th level. Same concept. Of course That '70s show was pretty far from reality, so point taken. [/QUOTE]
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