Realmsian Dragonstar: The Battle of Toril PbP Game [OOC] (Game Cancelled)


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you are not going to find many references on or about melee tactics or application in a game focused on ranged combat. the most likely reference but they had nether bayonets or rifles as OGL 3.5 is the default source is written for the time it was set in a archaic setting I do not know of any mention beyond that time period of setting the lack rules of implies the use educated us of intuition. D20 mentions it but no detail and doesn't mention readying against charges and Dragon star doesn't even have charging rules.

In Dragonstar you are looking for charging or counter charging in a campaign setting were charging dose not exist?
Well, after checking the Modern Reference Document, I'm going to say that my ruling stands (but, see below). Everything I've seen say that a 'modern' bayonet is more like a combat knife than a sword or spearhead. It can be taken off the weapon and uses as a knife and is more of weapon of last resort.

However, the one rule I can find online is someone homebrewed material for the d20 Pulp Heroes games: Expanded Weapons Table, which says the following: "With the bayonet fixed, the longarm becomes a double weapon-clublike at one end and spearlike at the other. A character can fight with it as if fighting with two weapons, but if the character does so, he or she incurs all the normal attack penalties associated with fighting with two weapons, as if using a one-handed weapon and a light weapon. If the bayonet is not fixed, treat as a Combat Knife."

So, I would say it could be used like a spear but to do so is very difficult. Davik would have a -4 non-proficiency penalty to try to set it against a charge and it wouldn't be able to be used in that way against creatures larger than himself. So, if a knight charges him on horseback, it won't be an effective choice, since the horse is considered Large even though the knight is Medium-sized.

Davik could try to use it to set against a charge, but I wouldn't advise it. Regardless, it would only be effective against one zombie attacking him in one round not against multiple opponents.

The bayonet and his firearm's butt end would be more effectively used as a double weapon, as noted above.

A bayonet is a blade on a stick that shoots a spear is a blade on the end of a stick what is the difference other than shooting. they are parallel to the point of having the same game statistics. except the ability to slash

Is a bayonet the same as a spear that can slash?
Referring to a heavy firearm as 'a stick' is not a good counterargument. I may not be well-verse in gun lore, but I quite certain using a bayonet in such a manner would not be the same as wielding a spear. Thus, the non-proficiency penalty for him to try to attempt to use it to set against a charge.
 


Ok I have three in my face and 6 peripheral 13 ft more less. the closet three are none concealed I Let three burst left to right as they fall if it is still standing I shoot it again.

full attack rapid shot

ranged
(1d20+15)[23]

ranged
(1d20+13)[17]

ranged
(1d20+3)[13]
Those attack numbers don't look quite right for Rapid Shot feat (including the Point Blank Shot feat). It should be +13 (rapid shot), +13, and +8. That would be attack rolls of 21, 17, and 18. All three rolls are hits.

Two shots of the first burst hit, but not the third. And only the first shot of the second and third bursts hit. Note that Davik must fire a single burst at a single target. He can't divide the damage from one burst between multiple targets. (See in the Starfarer's Handbook under Autofire, pp. 129-130.)

Damage: First burst > [roll0], [roll1], miss; Second burst > [roll2], miss, miss; Third burst > [roll3], miss , miss.

The attack routine uses up 9 shots from the weapon's power cell.

set if possible and allowed.
If you mean set the bayonet against the charge while firing the weapon, then absolutely not. You can't use the weapon both ways in the same round. And you can only set against a charge that you know is coming before the charge occurs.
 

The first burst doesn't put the first zombie down. Davik has to fire the second burst at it before it finally does. He can fire the third burst at a second zombie.
 

[MENTION=6862861]epogue[/MENTION], I've worked out what Davik's standard attack routines should look like plus some key combat notes. The bayonet is considered a masterwork keenblade so it has a +1 to attack. I'm assuming you didn't pay to make any of your other weapons masterwork weapons, correct?

COMBAT
Initiative: +4 (Dex)
BAB: 10/+5
Grapple: +13 (+15 with hardsuit)
Melee: 13/+8 (or +15/+10 w/hardsuit)
— 2 claws +15 melee (1d6/19-20/x2) or
— Hardsuit (slam) +15 melee (1d6/x2) or
— Bayonet +16/+11 (1d8/19-20/x3) or
— Gun Butt +15/+10 (1d8/x2) or
— Bayonet +12/+7 (1d8/19-20/x3) and
— Gun Butt +7 (1d8/x2) as double weapon
Ranged: +14/+9
— Blaster Machine Pistol +14/+9 ranged (3d8 Electricity/x2, 100 ft.) or
— Blaster Machine Pistol +14/+9 ranged (3d8 Nonlethal/x2, 100 ft.) with stun setting or
— Assault Blaster +14/+9 ranged (4d10 Electricity/x2, 200 ft.) or
— Assault Blaster +14/+9 ranged (4d10 Nonlethal/x2, 200 ft.) with stun setting or
— Grenade Launcher w/frag +14/+9 ranged (6d6, 200 ft.) or
— Grenade Launcher w/stun +14/+9 ranged (6d6 Nonlethal, 200 ft.) or
— Grenade Launcher w/EMP +14/+9 ranged (1d6/8d6 Electricity, 200 ft.) or
— Railgun Rifle +14/+9 ranged (3d12/x3, 1000 ft.)
 
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is there any cover and how far and world it put me out of LOS buildings or trees preferably do these z-men show aptitude for climbing
 


Thankyou for clarifying the rules I misunderstood I thought the extra and final shot were penalized only.

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