Jürgen Hubert
First Post
The main problem with Spelljammer, IMO, was that it lacked focus. It's base was: "Let's add fantasy space travel to the standard AD&D worlds and see what happens". As a result, Spelljammer didn't really come into its own as a setting - it was just "another form of travelling between worlds", just as the first edition of the Manual of the Planes was.
Planescape made the outer planes into a setting that could exist independently of the "normal" AD&D worlds, despite some links. Spelljammer didn't pull off the same. And while "Astromundi Cluster" did go some way towards providing Spelljammer with a setting of its own, the Cluster was essentially a "prison sphere", and thus left multi-sphere travel out.
If some enterprising company should purchase the rights for Spelljammer and re-release it, I strongly recommend they create a cluster of spheres that can serve as a "campaign base"...
Planescape made the outer planes into a setting that could exist independently of the "normal" AD&D worlds, despite some links. Spelljammer didn't pull off the same. And while "Astromundi Cluster" did go some way towards providing Spelljammer with a setting of its own, the Cluster was essentially a "prison sphere", and thus left multi-sphere travel out.
If some enterprising company should purchase the rights for Spelljammer and re-release it, I strongly recommend they create a cluster of spheres that can serve as a "campaign base"...