Sammael
Adventurer
I've seen several recent threads that mentioned the balance of magic schools and how WotC keeps stepping on the toes of school X by printing school Y spells that do the same thing as X but ignore SR and whatnot. While I do not necessarily agree with all the arguments that were presented, there is still a fair amount of inconsistency among the schools. Much less than in AD&D, certainly, but some weird things remain - like fear-based spells that have absolutely nothing to do with Necromancy and everything to do with Enchantment.
Here's my attempt at rebalancing the schools a little bit. The major issues here are:
1. I've added "communication" as a major theme of the Divination school
2. I've moved the two obvious telekinetic effects to Enchanment, since I view telekinesis as a mental power to move objects about rather than the power to make the objects buoyant (which is the only way I can rationalize the current placement of such spells in the school of Transmutations).
3. Fear also belongs in Enchantment
4. There are quite a few spells I am uncertain about. Like Melf's acid arrow, etherealness (should it be a Conjuration instead, because it deals with planar travel?), and so on.
5. By shuffling some spells around, there are gaps that need to be filled with custom spells. I've suggested a few such spells, but there is need for quite a few more. Please feel free to post additions, but bear in mind that core spells need to be fairly generic and fill certain well-defined needs. For instance, since Conjuration deals with traveling, I added dimensional sidestep as a 0-level spell.
BTW, I've used PHB spell names rather tha SRD ones. Since this is merely a listing of spell names, I think this is reasonable and represents "fair use," much like a sourcebook review that lists the names of all spells, feats, prestige classes, equipment, and so on, found in the book. If there is a still a problem with this, I'll change the names.
http://avala.yubc.net/~ntodorovic/files/SoM.pdf
If you think I nerfed some school up or gave another too much of a boost, please tell me why you feel that way.
Here's my attempt at rebalancing the schools a little bit. The major issues here are:
1. I've added "communication" as a major theme of the Divination school
2. I've moved the two obvious telekinetic effects to Enchanment, since I view telekinesis as a mental power to move objects about rather than the power to make the objects buoyant (which is the only way I can rationalize the current placement of such spells in the school of Transmutations).
3. Fear also belongs in Enchantment
4. There are quite a few spells I am uncertain about. Like Melf's acid arrow, etherealness (should it be a Conjuration instead, because it deals with planar travel?), and so on.
5. By shuffling some spells around, there are gaps that need to be filled with custom spells. I've suggested a few such spells, but there is need for quite a few more. Please feel free to post additions, but bear in mind that core spells need to be fairly generic and fill certain well-defined needs. For instance, since Conjuration deals with traveling, I added dimensional sidestep as a 0-level spell.
BTW, I've used PHB spell names rather tha SRD ones. Since this is merely a listing of spell names, I think this is reasonable and represents "fair use," much like a sourcebook review that lists the names of all spells, feats, prestige classes, equipment, and so on, found in the book. If there is a still a problem with this, I'll change the names.
http://avala.yubc.net/~ntodorovic/files/SoM.pdf
If you think I nerfed some school up or gave another too much of a boost, please tell me why you feel that way.
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