Rebel Alliance: Freedom Fighters(1 Spot Still Open!! See Post #140)

I'm in, chief. :D

Not that I know anything about this game yet, but if you're running it, that's an automatic thumbs-up for me. I'll take a look at what you have so far and get a concept to you as soon as I can.
 

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Angcuru said:
I'm in, chief. :D

Not that I know anything about this game yet, but if you're running it, that's an automatic thumbs-up for me. I'll take a look at what you have so far and get a concept to you as soon as I can.
Was going to bug you about getting in this, actually. :)

As for what you need to know...everything in the first post still applies. All that's happened is the first mission has finished, and the team has gotten a large group of defectors off of Carida.

No word on the next mission, etc yet, but once we've got the new characters done, this will get moving again.
 


Alright, I've got an idea of what my character will be.

I'm thinking a Soldier in the Alliance Army who is absolutely obsessed with blasters. We're talking 'Subscribes to Laser Weapons Fanatic weekly magazine.'

I'm going for 3rd level with the 25 point buy. At level three, how many credits through rebel funding and personal pay would he have to spend on equipment? (And if necessary he can trade in starting equipment for 1/2 the sell price, right?)
 
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Angcuru said:
Alright, I've got an idea of what my character will be.

I'm thinking a Soldier in the Alliance Army who is absolutely obsessed with blasters. We're talking 'Subscribes to Laser Weapons Fanatic weekly magazine.'

I'm going for 3rd level with the 25 point buy. At level three, how many credits through rebel funding and personal pay would he have to spend on equipment? (And if necessary he can trade in starting equipment for 1/2 the sell price, right?)

Sounds good. At 3rd level, you've got 2,000cr to spend beyond the assigned equipment. If you REALLY want to, you can go ahead with the selling assigned equipment for half price, but you're not going to be able to afford much else even with that.
 

Hmm... a normal blaster Rifle costs 1,000 creds, grenades cost 500 apiece. Sell off the blaster rifle and 2 grenades for 1000 total extra credits.

Here's what I'm looking at.

BlasTech A280 "Longblaster" (Arms and Equipment Guide 3d8+3 dmg, 19-20 crit range, 30m range increment), customized (2 modifications: reduce Multifire and Rapid Shot Penalties by 1 each). Altogether this weapon would cost 2,925 (base cost 1300, raw material cost 325, modification cost 1300).

Remainder 75 credits.

Acceptable?
 





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