((And now things get complicated. Going to put this in a spoiler block to take up less space:
[sblock]The Ground Group is NOT going to jump into the Initiatve order because of the distance involved. Note that the original map that's been used is at the Starfighter scale, so the AT-STs and two Imperial Shuttles are a good distance away.
By that, each square is actually 50 meters instead of just 2. That puts the nearest AT-ST a good 250m out from the exit of the sewer where the ground group is. Also, the nearest of the Sentinel shuttles is 800m away. The Ground Group CAN see it through the light tree cover and small hills, but its still faint.
Now, because of the distances, I'm going to continue with the Fighter Group as is(since they have a chance to take out those AT-STs before they reach the Ground Group. This also means that the Ground Group doesn't have to deal with a combat situation(beyond a bomb from the sky, of course) for at least a few rounds. So:
Ground Group, even if you move during 'combat' you'll be in the same square for a very long time. Your position on the map is just one square to the right of the exit to the sewer, so its going to be a bit more RP oriented for you guys at the moment. Apologies, I had expected you to be in the base a little longer but things with your rival Imperial Group stopped that from happening.

[/sblock]))
Flight Group
((Dol's attack on the remaining Bomber is a 25. Hits this time and deals 53 damage. This time it goes boom.))
Dol's X-Wing banks hard, easily following the TIE Bomber. Even though Dol avoids looking to the ground, there is a large amount of smoke rising that he has to fire through to hit the bomber. The red shots arc out from the four X-Wing cannons, piercing the smoke and then the bomb bay of the fighter. There is a short pause, then the bay detonates, followed by the cockpit pod and a second later the entire ship falls in a burning heap to the ground below.
((Va Dien moves and attacks AT-ST1. The attack is a 23, easily hits and deals 53 damage.))
As Va Dien pulls his X-Wing around, he finds that it is very easy to place the two walkers within his sights when compared to the faster moving TIEs. Pulling right overhead, he fires off a barrage that rock the AT-ST closest to the ground team. For a moment, it looks as if the walker will topple from the force of the shots, but it manages to stay up.
The AT-ST's head tilts up as the body turns to fire up at Va Dien. In a clumsy moment , the thing looks like its about to fall over backwards again, but somehow manages to get a short burst of shots off from a turret on the left side of the 'head' at the fast moving X-Wing. The second AT-ST also fires with that small turret cannon, but continues to plod forward, heading straight for the ground team...as is a very large group of stormtroopers.
((AT-ST1's attack against Va Dien is a 6. Horrible miss. The second AT-ST's attack is a 22. Possible critical...nope. But Va Dien's X-Wing takes another 13 hull damage. That's 94HP left.))
The first shots go high and behind the fast starfighter, but the second AT-ST obviously has a better gunner. But even though the blaster cannon hits the X-Wing's underside, Va Dien doesn't feel anymore than a soft shake. The weapon obviously was meant more for anti-infantry than anti-starfighter.
Over the comm unit, you hear a slightly odd, yet familiar voice,
“Lt. Arkess here, once you go for the ground troops, do NOT attack the shuttles. Repeat. Do NOT attack the shuttles. Aim for the walkers and troop amassments. We might need them to get off this rock.”
She sounds more...human than usual, but considering her inclination for shapechanging, that isn't too much of a surprise. From what the both of you can see, though Va Dien has a better sight on it, the group of stormtroopers is probably at least a hundred strong, and they look to be setting up a large defensive position just behind one of the smaller hills, though a few still charge forward behind the two walkers. At the same time, the sensors start beeping in alarm. The long range scanners are picking up new signals...fighters. A very large group this time, though the size you can't tell just yet. From the sound of things, it seems that the main fleet has escaped without time to get a word off.
Ground Group:
Behind you, over the hill that provides cover for the sewer, you hear an explosion. For a moment, looking back you can see the TIE Bomber going down in a ball of fire with a familiar, though slightly scarred, X-Wing arcing through. A good two hundred plus meters ahead of you, the two AT-STs continue their charge straight two you. The other X-Wing fires down on one, giving it a tough time as both walkers fire back. It is also of note that the largest group of stormtroopers has fallen out of view behind a hill, though many are still chraging forward a long way behind the two walkers. Why they didn't land nearer is a very good question that can't be avoided.
Seeing the situation, the Imperial, Arik, steps next to you and growls, "Those walkers are going to be in firing range of us in a minute or two. Your friends in the sky can't take out all of those ground troops, can they? Because if I know my stuff, those hunks of junk can hold at least a hundred troops if they're outfitted right."
((Last note: I will not update the map, as there's nothing new except for a little movement on the X-Wing's part.))