Gorken:
Two of the defectors follow you into the back. You have to navigate a couple of very short corridors before finding the starboard cargo bay. When you open the door, a sudden rush of air pulls hard on you and you see the source of this right away. The bay is half open, with the upwards opening door not actually reaching the deck plates on the far end.
From the looks of things, the bay has been completely redone to fit much larger than intended cargo, and this just forces the bay door to close farther than usual. Thankfully, there are enough handholds and points to grip onto that you and aren't pulled out by the rushing air. One of the defectors points around you to a small panel a few meters off to the left, and ignoring the somewhat nice view of the sky outside, they follow you to the panel.
((Well, you passed both the Str and Dex checks to not go flying off, as did the two defectors...and yes, Jury-Rigging is what you'll need to do unless you want to spend hours on it. The two defectors give you a +4 bonus to the Repair check...and the result is a 25. Fixed.))
After tearing off the panel's covering and rewiring a few, you manage to find the right one. A mechanical sound begins to echo through the cargo bay, and as you watch the door closing all the way, the sound slowly drowns out the rushing of air.
Everyone:
((Going to go ahead and jump into Initiative here. Sentinel shuttle 11. Dol 9. Va Dien 13. Enemy Fighters 10. Puts combat order at:
-Va Dien, Sentinel, Enemy Fighters, Dol.
Everyone in the Shuttle, PLEASE check the OOC thread for important info(i.e. ship stats, etc). Other than that, lets get actions. No map for this one, and the first of the enemy TIEs HAVE closed to attack range[5 squares].))