Rebel Alliance: Freedom Fighters

Major Trual'Nuin - duros noble (3rd lvl)

Trual'Nuin runs into the starship. He then seeks Lyss, hesitating a few second when noticing the unknown pilot, but with his unconscious duplicate next to him.... - "I can pilot this starship if need be. I am a duros after all... Let not waste time here and leave as fast as we can!"
 

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Ground:

Your group and the defectors all pile into the Sentinel shuttle. The troopers sit in the small jump-seats in the main section that the access ramp leads into. Two of the officers are speaking with them, mostly trying to make sure that all of them are there and in good shape.

After hitting a switch to bring the access ramp up, Arik steps into the cockpit with the rest of you and says quickly, "That cargo bay door is still half open. We can't make the jump to hyperspace without that sealed!"

Just after he speaks, the comm crackles with the familiar, although slightly distorted, voice of Dol, "GET OUT NOW!"

Flight:

As your X-Wings start towards the atmosphere and escaping, you had a chance to see the ground team moving into the Setinel shuttle. Off to the west, flying low near the tops of the training facilities, you can see the quickly moving specks that your sensors confirm to be the TIE squadrons.
 


Lt. Lyss Arkess, SpyNet infiltrator

“None of you a pilot who knows how to close it? I don't. I've never before sat in such a ship.”

If noone can tell her how to close the door, Lyss will continue to try switches, which seem reasonable enough, making sure that she flips them back, if it didn't work. Maybe pressing the flashing light would help, too.
 

Major Trual'Nuin - duros noble (3rd lvl)

Trual'Nuin looks uneasy. - "Well, I can pilot a starship if need be, but maybe not that great if there are fighters firing at us around. And for the door, I don't know how to repair things... Maybe we should try to fast-talk our way out of here. After all this is an imperial starship!"

Trual'Nuin gets a look at the control panels, searching how to close the cargo-bay door. Then he tries to find an imperial comm. chanel into which scream: - "We have been attacked by the traitors on the ground! One officer grievously wounded! We must bring him to safety!!"

[OOC: Pilot skill: +4 ; Computer Use skill: +6 ; Repair skill: none ; Bluff skill: +8]
 

Lt. Lyss Arkess, SpyNet infiltrator

When Trual'Nuin reaches for the Com, Lyss stops him, cutting off the communication line.

“Don't, sir! We do not want to arouse more attention than necessary. And they will probably ask for a code or rank and name, which we cannot give them. If they know we are in here, it won't help us any, and if they don't it will just make them look more closely. All we can do is dart off and hope for the best.”
 

Shuttle:

Though you press and flip all the switches around the, the light continues to blink and after a moment you start to hear a loud mechanical noise from the rear of the ship. Hearing this, Arik sighed, "Sounds jammed. I can get back there with a couple of my men and see what we can do. Not really an expert on these things, so feel free to help."

He the ducks back to the cargo hold as the ship begins to rise up. Out of the cockpit's canopy, you see one of the X-Wings drop back into an escort position. This is also just as the sensors start blaring loudly. Upon looking at the readings, you see the squadrons of enemy fighters is going to be within firing range in about twenty more seconds.
 


Va Dien falls in on the other side of the shuttle in an escort position, ready to engage the TIE fighters in a manner which would hopefully let the shuttle get away. He signals to his R2 unit to get his shields back online in a hurry or they are scrap.
 

Gorken:

Two of the defectors follow you into the back. You have to navigate a couple of very short corridors before finding the starboard cargo bay. When you open the door, a sudden rush of air pulls hard on you and you see the source of this right away. The bay is half open, with the upwards opening door not actually reaching the deck plates on the far end.

From the looks of things, the bay has been completely redone to fit much larger than intended cargo, and this just forces the bay door to close farther than usual. Thankfully, there are enough handholds and points to grip onto that you and aren't pulled out by the rushing air. One of the defectors points around you to a small panel a few meters off to the left, and ignoring the somewhat nice view of the sky outside, they follow you to the panel.

((Well, you passed both the Str and Dex checks to not go flying off, as did the two defectors...and yes, Jury-Rigging is what you'll need to do unless you want to spend hours on it. The two defectors give you a +4 bonus to the Repair check...and the result is a 25. Fixed.))

After tearing off the panel's covering and rewiring a few, you manage to find the right one. A mechanical sound begins to echo through the cargo bay, and as you watch the door closing all the way, the sound slowly drowns out the rushing of air.

Everyone:

((Going to go ahead and jump into Initiative here. Sentinel shuttle 11. Dol 9. Va Dien 13. Enemy Fighters 10. Puts combat order at:
-Va Dien, Sentinel, Enemy Fighters, Dol.

Everyone in the Shuttle, PLEASE check the OOC thread for important info(i.e. ship stats, etc). Other than that, lets get actions. No map for this one, and the first of the enemy TIEs HAVE closed to attack range[5 squares].))
 

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