SHARK
First Post
Greetings!
Rebellion: Modes of Production, Class Conflict, and Social Change
In my campaign, I have frequent riots by different guild members, as well as factions of the arena, fighting against one another. There is always some whackjob demagogue standing on a wagon or some steps somewhere, stirring up crowds of the unwashed masses….
The sight of some strange man or woman, standing on a street-corner and preaching to the masses is common, as they attempt to beguile or entice others to be swayed by their arguments, hoping to gain converts to their religion.
There are different groups within society, whether organized by religion, race, politics, or social class, that are usually protesting something or other, and arguing and wanting this or that policy to change, more rights, and so on.
Then, of course, aside from the dramatic aspects of such, there are some deeper considerations at hand. How do you develop the change in society that comes from new technology, new processes, or even new political or economic policy? There could be ramifications from when a guild for example changes leadership, and the new leadership takes a stance on not trading with the trolls for example, or refusing to do business with the elves of the Shining Forest, and so on. Whether by technology, the government, magic, or economic changes, there can be all sorts of changes unleashed on significant segments of society, and causes the society to make changes to the new developments. Then there is the agitation of class warfare, as old as ancient Greece and the Roman Republic, where the interests of the elite land-owning classes were oppressive to the farmer, the small businessman, and the poorer segments of society.
Do any of these things impact your campaign? How do you develop them? How has the player characters interacted with them? Such concepts can be intriguing and provide some sense of drama and change within the local campaign urban and rural environments alike, as oftentimes the typical environment can certainly appear static, unchanging, and at least in some ways, boring. I have found it to be fun and interesting to experiment with these ideas and such in my own campaigns!
Semper Fidelis,
SHARK
Rebellion: Modes of Production, Class Conflict, and Social Change
In my campaign, I have frequent riots by different guild members, as well as factions of the arena, fighting against one another. There is always some whackjob demagogue standing on a wagon or some steps somewhere, stirring up crowds of the unwashed masses….
The sight of some strange man or woman, standing on a street-corner and preaching to the masses is common, as they attempt to beguile or entice others to be swayed by their arguments, hoping to gain converts to their religion.
There are different groups within society, whether organized by religion, race, politics, or social class, that are usually protesting something or other, and arguing and wanting this or that policy to change, more rights, and so on.
Then, of course, aside from the dramatic aspects of such, there are some deeper considerations at hand. How do you develop the change in society that comes from new technology, new processes, or even new political or economic policy? There could be ramifications from when a guild for example changes leadership, and the new leadership takes a stance on not trading with the trolls for example, or refusing to do business with the elves of the Shining Forest, and so on. Whether by technology, the government, magic, or economic changes, there can be all sorts of changes unleashed on significant segments of society, and causes the society to make changes to the new developments. Then there is the agitation of class warfare, as old as ancient Greece and the Roman Republic, where the interests of the elite land-owning classes were oppressive to the farmer, the small businessman, and the poorer segments of society.
Do any of these things impact your campaign? How do you develop them? How has the player characters interacted with them? Such concepts can be intriguing and provide some sense of drama and change within the local campaign urban and rural environments alike, as oftentimes the typical environment can certainly appear static, unchanging, and at least in some ways, boring. I have found it to be fun and interesting to experiment with these ideas and such in my own campaigns!
Semper Fidelis,
SHARK