Hejdun said:
Anyone have any critiques or suggestions on how to develop this further? Could this be a basis for religion in a homebrew
Funnily enough I use reincarnation as the default assumption for my homebrew (with a delay between death and rebirth to allow for raise dead) without any major impact on PC's
Hejdun said:
It also gives you a reason why good characters would want to slay evil creatures. It's out of pity. Their negative karma resulted in being reborn as a vicious race, and by killing them, you are releasing them from their negative karma by letting them be reborn as something else. Thus, killing even orc children is a A Good Thing To Do (TM) because it is letting them be reborn again, possibly as something better.
errm.... maybe this is where i differ. Karma is gained from the gods who influence your rebirth. someone who serves their god(ess) well (or his cause even if he never goes to church) gains the re-birth reward appropriate to their god. In this scenario you could (in theory) transfer between species, but only by serving a god / cause appropriate to justify the transfer ("He's so good with stone he'll be reborn as a dwarf")
Since whats good for one god can be bad for another, most unremarkable lives end up in an unremarkable re-birth. But to achieve promotion - potentially even the nirvana of joining the deities themselves - you need to be more than average and thats where PC's come in.
In this scenario, orcs are just being orcs - cowards would come back as weaklings, the strong might come back as Uruk-hai. to truly save the soul of an orc you would need to persuade them to walk another path, and that might mean going backwards (eg animal) in order to move forward. On the other hand if everyone is reborn - and this is known for sure - then murder is less of a moral absolute which does make for an easier game unless you really like low combat - high angst games
On the negative side, this assumes a sliding scale of which species is top, which i'm not too happy about.
One thing i haven't explored too much is the impact on a culture where you could, in theory, track down your dead relatives in their new rebirth and restart. i've always wondered if this would be a viable alternative culture for elves.....