jmucchiello
Hero
I've been wondering if we should be working on RC 2nd Edition rather than alternate universe AD&D 1e. Of course the first thing on almost every list would be "Split classes from races."I actually liked some of the simplicity of the Rules Compendium / BX set that I decided it would be better for me to start there and work my way to 1e than the reverse.
This is the proper class based approach although the obvious combination already exists in BECMI: Ftr/Mu = Elf.In the process of that, I came upon this thread. I've come up with some agreeable multi-classing rules, but the thought of making a class for each combination interested me.
I would chose something more like the Swordmage for ftr/mu. Witch has specific connotations that not all ftr/mu archetype work with. IOW, you can more easily witchify a swordmage than you can dewitchify a witchblade.Fighter / Cleric = Paladin
Fighter / Magic-user = Witchblade
Fighter / Thief = Ranger
Cleric / Magic-user = Theurge
Cleric / Thief = ???
Magic-user / Thief = Bard
Have you considered adding the triple-classes? You would tone down the power of the three classes as part of the mix but it gives you 4 more archetypes to help fill in a few holes:
Clr/Thf = Crypt Hunter?? Mystic Assassin??
Mu/Thf = Spellthief
Clr/Ftr/Mu = Druid
Clr/Ftr/Thf = Luckblade (or Ranger with magic)
Clr/Mu/Thf = Witch/Hedge Wizard
Ftr/Mu/Thf = Bard