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RECALL - TIDERULER OF MARAN
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<blockquote data-quote="Jago" data-source="post: 7032216" data-attributes="member: 6855130"><p>Pathfinder is broken as hell too XD and it's basically 3.75, so.</p><p></p><p>Any game is "broken" once you have this many books/options/rule interpretations. It's difficult to keep everything balanced once you have literally thousands of different options for characters/items/spells/skills, etc. Even the GunMonk I built for this game I realize is preeeetty chincy once I dig into some of the abilities and the way class features interact, but I think that's some of the inherent fun in 3.X: finding cool and interesting ways to take all those options and make a unique character, Story and Mechanics-wise. Plus, GMs are always within their right to say like "Core Classes Only" and such, which mitigates a lot of the bloat and crazier things that are out there.</p><p></p><p>It's honestly probably why 5E is being <em>very</em> careful and slow about rolling out new Character Options and puts a huge de-emphasis on Magic Items: there are far less ways to "break" something if your options are limited to start with and have been playtested to death.</p><p></p><p>And yet I still managed to hit 90+ damage in one round with a 6th level Ranger on a game here, soooooo. Though even that was using an Unearthed Arcana unofficial option.</p><p></p><p></p><p></p><p></p><p></p><p>Back to our game for a bit here: the Dagger, our super special item thingy. Are we going to follow Arvana with this because she "knows a guy" or so to find Adalous, or what is the consensus on our next step?</p></blockquote><p></p>
[QUOTE="Jago, post: 7032216, member: 6855130"] Pathfinder is broken as hell too XD and it's basically 3.75, so. Any game is "broken" once you have this many books/options/rule interpretations. It's difficult to keep everything balanced once you have literally thousands of different options for characters/items/spells/skills, etc. Even the GunMonk I built for this game I realize is preeeetty chincy once I dig into some of the abilities and the way class features interact, but I think that's some of the inherent fun in 3.X: finding cool and interesting ways to take all those options and make a unique character, Story and Mechanics-wise. Plus, GMs are always within their right to say like "Core Classes Only" and such, which mitigates a lot of the bloat and crazier things that are out there. It's honestly probably why 5E is being [I]very[/I] careful and slow about rolling out new Character Options and puts a huge de-emphasis on Magic Items: there are far less ways to "break" something if your options are limited to start with and have been playtested to death. And yet I still managed to hit 90+ damage in one round with a 6th level Ranger on a game here, soooooo. Though even that was using an Unearthed Arcana unofficial option. Back to our game for a bit here: the Dagger, our super special item thingy. Are we going to follow Arvana with this because she "knows a guy" or so to find Adalous, or what is the consensus on our next step? [/QUOTE]
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