Paragon Kobold
First Post
I have been using the recharge magic system from Unearthed Arcana,
in order to make low-level spellcasters a bit more interesting to play.
This system seems to work very well, and prevents the old problem of
spellcasters (particularly wizards) wanting to go home halfway trough a
dungeon, having used up all their spells. However, I worry that as they
gain access to higher level spells this system will make the spellcasters
insanely powerful, as my experience with high level DnD is that magic
becomes very dominating anyway.
My idea for a solution for this is to tweak the system so that when
casting a 'general' spell the die roll is the time before you can cast
_any_ spell, not just a spell of the same level. I think that compared
with the standard DnD magic system this will make low level spellcasters
more powerful , while high level casters will be less formidable,
reversing the usual trend.
in order to make low-level spellcasters a bit more interesting to play.
This system seems to work very well, and prevents the old problem of
spellcasters (particularly wizards) wanting to go home halfway trough a
dungeon, having used up all their spells. However, I worry that as they
gain access to higher level spells this system will make the spellcasters
insanely powerful, as my experience with high level DnD is that magic
becomes very dominating anyway.
My idea for a solution for this is to tweak the system so that when
casting a 'general' spell the die roll is the time before you can cast
_any_ spell, not just a spell of the same level. I think that compared
with the standard DnD magic system this will make low level spellcasters
more powerful , while high level casters will be less formidable,
reversing the usual trend.